My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Dart Goblin
Zap
Bats Cannon Dart Goblin
Barbarian Barrel
Ice Spirit Cannon Dart Goblin
The Log
Ice Spirit Cannon Dart Goblin
Earthquake
Cannon
Arrows
Ice Spirit Bats Dart Goblin
Royal Delivery
Ice Spirit Bats Dart Goblin P.E.K.K.A
Fireball
Cannon Dart Goblin
Poison
Bats Cannon Dart Goblin
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage The Log Cannon Dart Goblin P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Rage The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Dart Goblin Mega Knight
Bats
Mega Knight Ice Spirit Rage P.E.K.K.A
Cannon
Dart Goblin
Ice Spirit P.E.K.K.A The Log Mega Knight
Rage
Bats
P.E.K.K.A
Ice Spirit Bats Dart Goblin The Log
The Log
Dart Goblin P.E.K.K.A Mega Knight
Mega Knight
Bats Ice Spirit Dart Goblin The Log

Defense Synergies 2 16

Ice Spirit
Bats Cannon Dart Goblin P.E.K.K.A The Log Mega Knight
Bats
Ice Spirit Cannon Dart Goblin P.E.K.K.A The Log Mega Knight
Cannon
The Log Ice Spirit Bats Dart Goblin
Dart Goblin
Ice Spirit Bats Cannon P.E.K.K.A The Log Mega Knight
Rage
P.E.K.K.A
The Log Ice Spirit Bats Dart Goblin
The Log
Cannon P.E.K.K.A Ice Spirit Bats Dart Goblin Mega Knight
Mega Knight
Ice Spirit Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
P.E.K.K.A Ice Spirit Bats Cannon Dart Goblin The Log Mega Knight
Cannon P.E.K.K.A Mega Knight Bats Dart Goblin
Cannon P.E.K.K.A Bats Dart Goblin Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Bats Cannon Dart Goblin Mega Knight
Bats Dart Goblin Ice Spirit Cannon
Cannon Dart Goblin P.E.K.K.A The Log Mega Knight
Cannon P.E.K.K.A
Ice Spirit Cannon Dart Goblin Mega Knight
Bats Dart Goblin Cannon The Log Mega Knight
Bats Dart Goblin
Cannon P.E.K.K.A Mega Knight Ice Spirit Bats The Log
Mega Knight Ice Spirit Bats Cannon Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Cannon Mega Knight
Ice Spirit Cannon P.E.K.K.A The Log Mega Knight
Mega Knight Bats Cannon P.E.K.K.A
Ice Spirit Cannon Mega Knight Bats Dart Goblin The Log
The Log Ice Spirit Bats Cannon Dart Goblin Mega Knight
P.E.K.K.A Cannon Dart Goblin
Mega Knight Bats Cannon Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
The Log Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Bats The Log
P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Cannon Mega Knight
Ice Spirit Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Bats The Log
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Cannon
Cannon Dart Goblin Mega Knight
Ice Spirit Bats Dart Goblin P.E.K.K.A The Log
Bats Mega Knight Cannon Dart Goblin P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Ice Spirit Bats Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Bats
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Ice Spirit Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin
Ice Spirit Bats Dart Goblin
Dart Goblin The Log Mega Knight
Ice Spirit
P.E.K.K.A Mega Knight
The Log
Ice Spirit Bats Dart Goblin
Dart Goblin
The Log
Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin P.E.K.K.A Mega Knight
Ice Spirit Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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