My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Cannon Ram Rider
Zap
Bats Cannon Firecracker Mortar Ram Rider
Barbarian Barrel
Ice Spirit Cannon Firecracker Mortar Ice Wizard
The Log
Ice Spirit Cannon Firecracker Ram Rider
Earthquake
Cannon Firecracker Mortar
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Ice Wizard Ram Rider
Fireball
Cannon Firecracker Mortar Ice Wizard Ram Rider
Poison
Bats Cannon Firecracker Mortar Ice Wizard
Lightning
Cannon Mortar Ice Wizard Ram Rider
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Cannon Firecracker Ice Wizard Mortar Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Cannon Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Mortar Ram Rider
Bats
Ice Spirit Firecracker Mortar Ram Rider
Cannon
Firecracker
Ice Spirit Bats Mortar Ram Rider
Mortar
Ice Spirit Bats Firecracker Ram Rider
Lightning
Ram Rider
Ice Wizard
Ram Rider
Ram Rider
Lightning Ice Spirit Bats Firecracker Mortar Ice Wizard

Defense Synergies 0 15

Ice Spirit
Bats Cannon Firecracker Mortar Ice Wizard Ram Rider
Bats
Ice Spirit Cannon Firecracker Mortar Ice Wizard
Cannon
Ice Spirit Bats Firecracker Ice Wizard
Firecracker
Ice Spirit Bats Cannon Mortar Ice Wizard
Mortar
Ice Spirit Bats Firecracker Ice Wizard
Lightning
Ice Wizard
Ice Spirit Bats Cannon Firecracker Mortar
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker Mortar Ram Rider
Ice Spirit Bats Cannon Firecracker Mortar Ice Wizard Ram Rider
Cannon Mortar Ram Rider Bats Lightning Ice Wizard
Cannon Bats Firecracker Mortar Ice Wizard Ram Rider
Lightning Firecracker
Bats Cannon Firecracker Ice Wizard
Bats Lightning Ram Rider Ice Spirit Cannon Firecracker Mortar Ice Wizard
Lightning Cannon Ram Rider
Cannon Mortar Ice Wizard
Ice Spirit Cannon Firecracker Ice Wizard
Bats Ice Wizard Cannon Firecracker Ram Rider
Bats Firecracker Ice Wizard Ram Rider
Cannon Mortar Ice Spirit Bats Lightning Ice Wizard Ram Rider
Ice Spirit Bats Cannon Firecracker Mortar
Cannon Mortar Ram Rider
Ice Spirit Cannon Mortar Lightning Ram Rider
Bats Cannon Firecracker Mortar
Ice Spirit Cannon Mortar Bats Firecracker Ice Wizard Ram Rider
Mortar Ice Spirit Bats Cannon Firecracker Ice Wizard Ram Rider
Cannon Mortar Ram Rider
Bats Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Mortar Lightning
Ice Spirit Bats Lightning Ram Rider
Lightning Bats Ram Rider
Cannon Ram Rider
Firecracker Ice Spirit Bats Ice Wizard Ram Rider
Bats Lightning Ice Wizard Ram Rider
Lightning Ice Spirit Bats Firecracker Mortar
Cannon
Bats
Lightning
Lightning Cannon Ram Rider
Cannon Firecracker
Ice Spirit Bats Firecracker Mortar Lightning
Bats Cannon Firecracker Ice Wizard
Cannon Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Mortar
Firecracker Mortar Ice Wizard Ram Rider
Lightning
Lightning Firecracker
Firecracker Mortar
Firecracker Ice Spirit Bats Ice Wizard Ram Rider
Firecracker Mortar
Ice Spirit Firecracker Lightning Ice Wizard Ram Rider
Firecracker Mortar Lightning Ram Rider
Lightning Bats
Firecracker Lightning Mortar Ram Rider
Lightning Firecracker
Lightning Firecracker Mortar
Lightning Firecracker Mortar
Lightning Firecracker Mortar
Lightning Firecracker Mortar
Lightning Firecracker Mortar
Lightning Mortar
Bats Lightning
Lightning Firecracker Mortar
Lightning Firecracker Mortar
Lightning
Lightning
Lightning
Lightning Mortar
Firecracker Ice Spirit Mortar Ice Wizard
Firecracker Mortar Lightning Ice Wizard Ram Rider
Lightning Mortar Ram Rider
Lightning Firecracker Mortar
Lightning Bats Firecracker Ice Wizard
Lightning Ice Spirit Bats Firecracker
Lightning
Lightning Mortar
Lightning Ice Spirit Firecracker
Firecracker Lightning
Lightning Ice Spirit Bats
Lightning Firecracker Ice Wizard Ram Rider
Lightning Firecracker
Firecracker Mortar Lightning
Lightning
Firecracker
Ice Spirit Bats Firecracker Lightning
Firecracker Bats Lightning
Lightning Firecracker Mortar
Lightning Firecracker Mortar

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