My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Cannon Goblin Drill
Zap
Bats Cannon Firecracker Goblin Drill
Barbarian Barrel
Ice Spirit Cannon Firecracker Goblin Drill
The Log
Ice Spirit Cannon Firecracker Goblin Drill
Earthquake
Cannon Firecracker Goblin Drill
Arrows
Ice Spirit Bats Firecracker Goblin Drill
Royal Delivery
Ice Spirit Bats Firecracker Goblin Drill
Fireball
Cannon Firecracker Goblin Drill
Poison
Bats Cannon Firecracker Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Cannon Firecracker Tornado Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Cannon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Goblin Drill
Bats
Ice Spirit Firecracker Goblin Drill
Cannon
Firecracker
Ice Spirit Bats Tornado Goblin Drill
Tornado
Firecracker Poison The Log
Poison
Tornado Goblin Drill The Log
Goblin Drill
Ice Spirit Bats Firecracker Poison The Log
The Log
Tornado Poison Goblin Drill

Defense Synergies 2 19

Ice Spirit
Bats Cannon Firecracker Tornado Poison Goblin Drill The Log
Bats
Ice Spirit Cannon Firecracker Goblin Drill The Log
Cannon
The Log Ice Spirit Bats Firecracker Poison
Firecracker
The Log Ice Spirit Bats Cannon Tornado
Tornado
Ice Spirit Firecracker Poison Goblin Drill The Log
Poison
Ice Spirit Cannon Tornado The Log
Goblin Drill
Ice Spirit Bats Tornado The Log
The Log
Cannon Firecracker Ice Spirit Bats Tornado Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Ice Spirit Bats Cannon Firecracker Goblin Drill The Log
Cannon Tornado Bats Goblin Drill
Cannon Bats Firecracker Goblin Drill
Firecracker Tornado Poison The Log
Tornado The Log Bats Cannon Firecracker
Bats Tornado Ice Spirit Cannon Firecracker Poison
Cannon Poison The Log
Cannon Tornado Goblin Drill
Tornado Ice Spirit Cannon Firecracker
Bats Poison Cannon Firecracker Tornado Goblin Drill The Log
Bats Firecracker Tornado Poison
Cannon Goblin Drill Ice Spirit Bats The Log
Ice Spirit Bats Cannon Firecracker Tornado Poison Goblin Drill The Log
Cannon Goblin Drill
Tornado Ice Spirit Cannon Goblin Drill The Log
Bats Cannon Firecracker Tornado Poison Goblin Drill
Ice Spirit Cannon Bats Firecracker Tornado Goblin Drill The Log
Tornado Poison Goblin Drill The Log Ice Spirit Bats Cannon Firecracker
Cannon Tornado Goblin Drill
Bats Cannon Firecracker Poison The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Firecracker The Log
Ice Spirit Bats The Log
Bats Tornado The Log
Cannon Goblin Drill
Firecracker Poison Ice Spirit Bats Tornado
Bats
Ice Spirit Bats Firecracker Tornado Poison The Log
Cannon Goblin Drill
Bats
Tornado Poison The Log
Cannon
Cannon Firecracker
Ice Spirit Bats Firecracker Tornado Poison Goblin Drill The Log
Bats Poison Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Goblin Drill The Log
Firecracker Poison Tornado The Log
Poison Goblin Drill The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit Bats Tornado
Firecracker Tornado Poison The Log
Poison The Log Ice Spirit Firecracker Tornado
Poison The Log Firecracker Tornado
Bats Tornado Poison
Firecracker Poison Tornado The Log
Poison Firecracker Tornado
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Goblin Drill The Log
Firecracker Poison The Log
Tornado Poison
Bats
Firecracker Poison The Log
Firecracker Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison Goblin Drill The Log
Firecracker Tornado Poison The Log Ice Spirit
Firecracker Poison The Log Tornado
Tornado Poison The Log
Poison Firecracker Tornado The Log
Poison Bats Firecracker Tornado
Ice Spirit Bats Firecracker Poison
Poison The Log
Ice Spirit Firecracker Poison
Firecracker Poison The Log
Ice Spirit Bats
Poison Firecracker Tornado
The Log
Poison Firecracker
The Log Firecracker Poison
Tornado Poison
Firecracker
Ice Spirit Bats Firecracker Tornado Poison The Log
Firecracker Bats Tornado Poison
Poison Firecracker Tornado The Log
Firecracker
Poison

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