My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Dart Goblin Goblin Barrel
Zap
Bats Dart Goblin Goblin Barrel
Barbarian Barrel
Ice Spirit Dart Goblin Goblin Barrel
The Log
Ice Spirit Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Ice Spirit Bats Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Bats Dart Goblin Goblin Barrel
Fireball
Dart Goblin Goblin Barrel
Poison
Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage Dart Goblin Goblin Barrel Fireball Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Rage Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Bats Dart Goblin Mega Knight
Bats
Mega Knight Ice Spirit Rage Goblin Barrel
Dart Goblin
Goblin Barrel Ice Spirit Mega Knight
Fireball
Mega Knight Golden Knight
Rage
Bats Golden Knight
Goblin Barrel
Ice Spirit Dart Goblin Bats Mega Knight Golden Knight
Mega Knight
Bats Ice Spirit Dart Goblin Fireball Goblin Barrel
Golden Knight
Fireball Rage Goblin Barrel

Defense Synergies 0 12

Ice Spirit
Bats Dart Goblin Fireball Mega Knight Golden Knight
Bats
Ice Spirit Dart Goblin Mega Knight Golden Knight
Dart Goblin
Ice Spirit Bats Mega Knight Golden Knight
Fireball
Ice Spirit Mega Knight Golden Knight
Rage
Goblin Barrel
Mega Knight
Ice Spirit Bats Dart Goblin Fireball
Golden Knight
Ice Spirit Bats Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Golden Knight
Ice Spirit Bats Dart Goblin Mega Knight
Mega Knight Bats Dart Goblin
Bats Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Bats Dart Goblin Mega Knight
Bats Dart Goblin Ice Spirit Fireball
Dart Goblin Fireball Mega Knight Golden Knight
Ice Spirit Dart Goblin Mega Knight
Bats Dart Goblin Fireball Mega Knight
Bats Dart Goblin Fireball
Mega Knight Ice Spirit Bats Fireball
Fireball Mega Knight Ice Spirit Bats Dart Goblin Golden Knight
Mega Knight
Ice Spirit Fireball Mega Knight
Mega Knight Bats Fireball
Ice Spirit Fireball Mega Knight Bats Dart Goblin Golden Knight
Ice Spirit Bats Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Bats Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Mega Knight
Mega Knight Ice Spirit Bats Golden Knight
Mega Knight Bats Fireball
Mega Knight
Fireball Ice Spirit Bats Dart Goblin
Bats Dart Goblin Fireball
Mega Knight
Mega Knight Ice Spirit Bats Fireball
Dart Goblin
Mega Knight Bats Dart Goblin Golden Knight
Mega Knight Fireball
Mega Knight Fireball Golden Knight
Dart Goblin Fireball Mega Knight
Ice Spirit Bats Dart Goblin Fireball Golden Knight
Bats Mega Knight Dart Goblin Fireball Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Golden Knight
Fireball Dart Goblin Golden Knight
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Mega Knight
Fireball Ice Spirit Bats Dart Goblin
Dart Goblin
Fireball Ice Spirit Dart Goblin
Fireball Dart Goblin Golden Knight
Bats Fireball
Dart Goblin Fireball Golden Knight
Fireball Dart Goblin
Dart Goblin Fireball Golden Knight
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Golden Knight
Dart Goblin Fireball Mega Knight
Fireball
Bats
Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Mega Knight Golden Knight
Fireball Mega Knight
Fireball
Fireball
Ice Spirit Fireball Mega Knight
Fireball Dart Goblin Golden Knight
Fireball Mega Knight Golden Knight
Fireball Dart Goblin Golden Knight
Bats Dart Goblin Fireball
Ice Spirit Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Ice Spirit Fireball
Mega Knight
Fireball
Ice Spirit Bats Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Ice Spirit Bats Dart Goblin Fireball Golden Knight
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight Golden Knight
Fireball Dart Goblin Mega Knight

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