My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Executioner Giant Skeleton P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Ice Spirit Dart Goblin Executioner Giant Skeleton
The Log
Ice Spirit Dart Goblin Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Ice Spirit Bats Dart Goblin
Royal Delivery
Ice Spirit Bats Dart Goblin Mini P.E.K.K.A Executioner Giant Skeleton P.E.K.K.A
Fireball
Dart Goblin Executioner
Poison
Bats Dart Goblin Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Executioner Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Dart Goblin Mini P.E.K.K.A Golden Knight Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Dart Goblin Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A Executioner Giant Skeleton
Bats
Giant Skeleton Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Ice Spirit Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Giant Skeleton
Executioner
Ice Spirit P.E.K.K.A
Giant Skeleton
Bats Ice Spirit Dart Goblin Mini P.E.K.K.A
P.E.K.K.A
Ice Spirit Bats Dart Goblin Executioner
Golden Knight

Defense Synergies 1 17

Ice Spirit
Mini P.E.K.K.A Bats Dart Goblin Executioner Giant Skeleton P.E.K.K.A Golden Knight
Bats
Ice Spirit Dart Goblin Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Golden Knight
Dart Goblin
Ice Spirit Bats Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Ice Spirit Bats Dart Goblin Executioner
Executioner
Ice Spirit Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Ice Spirit Bats Dart Goblin Executioner
P.E.K.K.A
Ice Spirit Bats Dart Goblin
Golden Knight
Ice Spirit Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Golden Knight
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bats Dart Goblin Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Executioner Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Bats Dart Goblin Executioner
Bats Dart Goblin Ice Spirit Executioner
Dart Goblin Giant Skeleton P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Dart Goblin Mini P.E.K.K.A Giant Skeleton
Bats Dart Goblin Executioner Giant Skeleton
Executioner Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bats Giant Skeleton
Executioner Ice Spirit Bats Dart Goblin Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Bats Mini P.E.K.K.A Executioner P.E.K.K.A
Ice Spirit Bats Dart Goblin Executioner Golden Knight
Executioner Ice Spirit Bats Dart Goblin Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A Executioner
Giant Skeleton P.E.K.K.A Ice Spirit Bats Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Bats
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Executioner
Executioner Ice Spirit Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Ice Spirit Bats Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A Giant Skeleton Golden Knight
P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Executioner Golden Knight
Dart Goblin Executioner
Ice Spirit Bats Dart Goblin Mini P.E.K.K.A Executioner Giant Skeleton P.E.K.K.A Golden Knight
Bats Executioner Dart Goblin Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton Golden Knight
Dart Goblin Executioner Golden Knight
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Executioner
Executioner Ice Spirit Bats Dart Goblin
Dart Goblin Executioner
Ice Spirit Dart Goblin Executioner
Dart Goblin Golden Knight
Bats Mini P.E.K.K.A
Dart Goblin Golden Knight
Dart Goblin Executioner
Dart Goblin Executioner Golden Knight
Dart Goblin
Dart Goblin
Dart Goblin Executioner Golden Knight
Dart Goblin Executioner
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Executioner
Dart Goblin Golden Knight
Giant Skeleton
Ice Spirit Executioner
Dart Goblin Executioner Golden Knight
Golden Knight
Dart Goblin Golden Knight
Bats Dart Goblin Executioner
Ice Spirit Bats Dart Goblin
Mini P.E.K.K.A
Dart Goblin
Ice Spirit
P.E.K.K.A Giant Skeleton
Ice Spirit Bats Dart Goblin
Dart Goblin Executioner
Dart Goblin Mini P.E.K.K.A Executioner
Dart Goblin Executioner
Giant Skeleton
Dart Goblin Executioner P.E.K.K.A
Ice Spirit Bats Dart Goblin Giant Skeleton Golden Knight
Bats Dart Goblin Executioner
Dart Goblin Executioner Giant Skeleton Golden Knight
P.E.K.K.A
Dart Goblin

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