My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Dark Prince Night Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs Dark Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Dark Prince Goblin Drill Night Witch Mighty Miner
Giant Snowball
Bats Royal Hogs Goblin Drill Night Witch Mighty Miner
Zap
Bats Royal Hogs Dark Prince Goblin Drill Night Witch Mighty Miner
Barbarian Barrel
Ice Spirit Royal Hogs Dark Prince Goblin Drill Night Witch
The Log
Ice Spirit Royal Hogs Dark Prince Goblin Drill
Earthquake
Royal Hogs Goblin Drill
Arrows
Ice Spirit Bats Royal Hogs Goblin Drill Night Witch
Royal Delivery
Ice Spirit Bats Royal Hogs Dark Prince Goblin Drill Night Witch
Fireball
Royal Hogs Goblin Drill Night Witch Mighty Miner
Poison
Bats Royal Hogs Goblin Drill Night Witch
Lightning
Dark Prince Night Witch Mighty Miner
Rocket
Royal Hogs Night Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Dark Prince Goblin Drill Night Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Earthquake Dark Prince Goblin Drill Night Witch Mighty Miner Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Earthquake Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Bats Dark Prince Goblin Drill Night Witch
Bats
Ice Spirit Royal Hogs Dark Prince Goblin Drill
Earthquake
Royal Hogs Dark Prince
Royal Hogs
Ice Spirit Earthquake Bats Dark Prince
Dark Prince
Ice Spirit Bats Earthquake Royal Hogs Goblin Drill
Goblin Drill
Ice Spirit Bats Dark Prince
Night Witch
Ice Spirit
Mighty Miner

Defense Synergies 0 9

Ice Spirit
Bats Earthquake Dark Prince Goblin Drill Night Witch
Bats
Ice Spirit Earthquake Dark Prince Goblin Drill
Earthquake
Ice Spirit Bats
Royal Hogs
Dark Prince
Ice Spirit Bats Night Witch
Goblin Drill
Ice Spirit Bats
Night Witch
Ice Spirit Dark Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Ice Spirit Bats Dark Prince Goblin Drill Night Witch
Bats Dark Prince Goblin Drill Night Witch
Night Witch Bats Dark Prince Goblin Drill
Earthquake Dark Prince
Bats Earthquake Dark Prince Night Witch
Bats Ice Spirit Night Witch
Earthquake
Mighty Miner Goblin Drill Night Witch
Ice Spirit Dark Prince Night Witch
Bats Earthquake Dark Prince Goblin Drill Night Witch
Bats Night Witch
Goblin Drill Night Witch Ice Spirit Bats Earthquake Dark Prince
Ice Spirit Bats Earthquake Dark Prince Goblin Drill Night Witch
Goblin Drill
Ice Spirit Goblin Drill
Bats Dark Prince Goblin Drill Night Witch
Ice Spirit Bats Dark Prince Goblin Drill Night Witch
Earthquake Goblin Drill Ice Spirit Bats Dark Prince
Goblin Drill
Dark Prince Bats Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Ice Spirit Bats Dark Prince
Dark Prince Bats Night Witch
Dark Prince Goblin Drill Night Witch Mighty Miner
Ice Spirit Bats
Dark Prince Bats Night Witch
Mighty Miner Dark Prince
Ice Spirit Bats Dark Prince
Goblin Drill
Bats Dark Prince
Dark Prince
Dark Prince Night Witch
Ice Spirit Bats Dark Prince Goblin Drill Night Witch Mighty Miner
Bats Earthquake Dark Prince Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill
Earthquake Goblin Drill
Earthquake Dark Prince
Earthquake Dark Prince
Ice Spirit Bats
Earthquake
Earthquake Ice Spirit
Bats Night Witch
Earthquake Dark Prince
Earthquake
Earthquake
Earthquake
Earthquake Goblin Drill
Earthquake
Earthquake
Bats Night Witch
Earthquake Dark Prince
Earthquake
Earthquake Night Witch
Earthquake Goblin Drill
Earthquake Ice Spirit Dark Prince
Earthquake
Bats Night Witch
Ice Spirit Bats
Night Witch
Earthquake Night Witch
Ice Spirit
Mighty Miner
Earthquake
Earthquake Ice Spirit Bats Dark Prince Night Witch
Dark Prince
Earthquake
Dark Prince
Ice Spirit Bats
Bats
Dark Prince

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