My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards Witch
Zap
Bats Inferno Tower Guards Witch
Barbarian Barrel
Ice Spirit Inferno Tower Guards Witch
The Log
Ice Spirit Hog Rider Guards Witch
Earthquake
Hog Rider Inferno Tower Guards Witch
Arrows
Ice Spirit Bats Guards Witch
Royal Delivery
Ice Spirit Bats Hog Rider Guards Witch
Fireball
Hog Rider Inferno Tower Witch
Poison
Bats Inferno Tower Guards Witch
Lightning
Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Guards Fireball Hog Rider Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Guards Witch
Bats
Hog Rider Ice Spirit
Fireball
Hog Rider The Log
Hog Rider
Ice Spirit Bats Fireball The Log Guards Witch
Inferno Tower
Guards
Ice Spirit Hog Rider The Log
Witch
Ice Spirit Hog Rider
The Log
Hog Rider Fireball Guards

Defense Synergies 4 11

Ice Spirit
Inferno Tower Bats Fireball Guards Witch The Log
Bats
Ice Spirit Inferno Tower The Log
Fireball
The Log Ice Spirit Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Guards The Log Bats Fireball
Guards
Inferno Tower Ice Spirit Witch The Log
Witch
Ice Spirit Guards The Log
The Log
Fireball Inferno Tower Ice Spirit Bats Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Ice Spirit Bats Witch The Log
Inferno Tower Witch Bats
Inferno Tower Witch Bats Guards
Fireball The Log
Fireball The Log Bats Guards
Bats Inferno Tower Ice Spirit Fireball Witch
Fireball Inferno Tower The Log
Inferno Tower Witch
Guards Ice Spirit Inferno Tower
Bats Guards Witch Fireball The Log
Inferno Tower Bats Fireball Witch
Inferno Tower Ice Spirit Bats Fireball Guards Witch The Log
Fireball Ice Spirit Bats Guards Witch The Log
Inferno Tower
Inferno Tower Ice Spirit Fireball The Log
Bats Fireball Inferno Tower Witch
Ice Spirit Fireball Bats Guards Witch The Log
Witch The Log Ice Spirit Bats Fireball Guards
Inferno Tower
Bats Fireball Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Inferno Tower Witch
Fireball The Log
Guards Ice Spirit Bats Inferno Tower Witch The Log
Guards Bats Fireball Inferno Tower The Log
Inferno Tower Guards Witch
Fireball Ice Spirit Bats Witch
Guards Bats Fireball Inferno Tower Witch
Inferno Tower
Ice Spirit Bats Fireball Inferno Tower Witch The Log
Inferno Tower Witch Guards
Bats Inferno Tower Guards Witch
Fireball Guards The Log
Fireball Inferno Tower Guards Witch
Fireball Witch
Inferno Tower Guards Witch Ice Spirit Bats Fireball The Log
Bats Fireball Inferno Tower Witch The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Ice Spirit Bats Witch
Witch The Log
Fireball The Log Ice Spirit
Fireball The Log
Bats Fireball Guards
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch
Ice Spirit Bats Fireball Guards Witch
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Fireball Guards Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball
Fireball
Ice Spirit Bats Fireball Guards Witch The Log
Bats Fireball Witch
Fireball Witch The Log
Fireball

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