My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Balloon Inferno Dragon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack Little Prince
Zap
Bats Balloon Inferno Dragon Little Prince
Barbarian Barrel
Ice Spirit Valkyrie Lumberjack Little Prince
The Log
Ice Spirit Lumberjack Little Prince
Earthquake
Arrows
Ice Spirit Bats Little Prince
Royal Delivery
Ice Spirit Bats Valkyrie Balloon Inferno Dragon Lumberjack Little Prince
Fireball
Balloon Inferno Dragon Lumberjack Little Prince
Poison
Bats Balloon Little Prince
Lightning
Valkyrie Balloon Inferno Dragon Lumberjack Little Prince
Rocket
Valkyrie Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Little Prince Fireball Valkyrie Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Little Prince Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Balloon Bats Inferno Dragon Lumberjack
Bats
Valkyrie Balloon Ice Spirit Inferno Dragon Lumberjack
Fireball
Little Prince
Valkyrie
Ice Spirit Bats Balloon Lumberjack Little Prince
Balloon
Ice Spirit Bats Valkyrie Lumberjack Little Prince
Inferno Dragon
Ice Spirit Bats
Lumberjack
Valkyrie Balloon Ice Spirit Bats
Little Prince
Fireball Valkyrie Balloon

Defense Synergies 0 15

Ice Spirit
Bats Fireball Valkyrie Inferno Dragon Lumberjack Little Prince
Bats
Ice Spirit Valkyrie Inferno Dragon Lumberjack
Fireball
Ice Spirit Valkyrie Lumberjack Little Prince
Valkyrie
Ice Spirit Bats Fireball Lumberjack Little Prince
Balloon
Inferno Dragon
Ice Spirit Bats
Lumberjack
Ice Spirit Bats Fireball Valkyrie Little Prince
Little Prince
Ice Spirit Fireball Valkyrie Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Inferno Dragon Lumberjack Ice Spirit Bats Valkyrie
Lumberjack Bats Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Bats Valkyrie
Fireball Valkyrie Lumberjack
Fireball Bats Valkyrie Lumberjack
Bats Inferno Dragon Ice Spirit Fireball Little Prince
Fireball Valkyrie
Inferno Dragon Lumberjack
Ice Spirit Valkyrie Lumberjack Little Prince
Bats Valkyrie Fireball Lumberjack
Inferno Dragon Bats Fireball
Lumberjack Ice Spirit Bats Fireball Valkyrie
Fireball Valkyrie Ice Spirit Bats Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Fireball Inferno Dragon Lumberjack
Bats Fireball Valkyrie Lumberjack
Ice Spirit Fireball Bats Valkyrie Lumberjack Little Prince
Valkyrie Ice Spirit Bats Fireball Inferno Dragon Lumberjack Little Prince
Inferno Dragon Lumberjack
Valkyrie Bats Fireball Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball
Fireball Valkyrie Inferno Dragon Lumberjack
Lumberjack Ice Spirit Bats Valkyrie
Valkyrie Lumberjack Bats Fireball
Valkyrie Inferno Dragon Lumberjack
Fireball Ice Spirit Bats
Bats Fireball Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Ice Spirit Bats Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Lumberjack
Fireball Valkyrie
Fireball Valkyrie Lumberjack
Fireball Valkyrie
Ice Spirit Bats Fireball Valkyrie Inferno Dragon Lumberjack Little Prince
Bats Valkyrie Fireball Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Ice Spirit Bats
Fireball Ice Spirit
Fireball
Bats Fireball Lumberjack
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Little Prince
Fireball
Fireball
Fireball
Ice Spirit Fireball Valkyrie Little Prince
Inferno Dragon
Fireball
Fireball
Fireball
Bats Fireball Little Prince
Ice Spirit Bats Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Bats Fireball
Fireball
Fireball
Fireball Valkyrie Lumberjack
Fireball
Fireball
Ice Spirit Bats Fireball
Bats Fireball
Fireball Little Prince

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