My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Princess
Zap
Bats Skeleton Army Princess
Barbarian Barrel
Ice Spirit Wizard Skeleton Army Princess Electro Wizard
The Log
Ice Spirit Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Ice Spirit Bats Skeleton Army Princess
Royal Delivery
Ice Spirit Bats Wizard Skeleton Army P.E.K.K.A Princess Electro Wizard
Fireball
Wizard Skeleton Army Princess Electro Wizard
Poison
Bats Wizard Skeleton Army Princess Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Skeleton Army Princess Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Skeleton Army Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Princess
Bats
Ice Spirit P.E.K.K.A
Fireball
Princess Electro Wizard
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Ice Spirit Electro Wizard Bats Wizard Princess
Princess
Ice Spirit Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 0 18

Ice Spirit
Bats Fireball Wizard Skeleton Army P.E.K.K.A Princess Electro Wizard
Bats
Ice Spirit P.E.K.K.A Electro Wizard
Fireball
Ice Spirit Princess Electro Wizard
Wizard
Ice Spirit Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Ice Spirit Wizard Princess Electro Wizard
P.E.K.K.A
Ice Spirit Bats Wizard Princess Electro Wizard
Princess
Ice Spirit Fireball Skeleton Army P.E.K.K.A
Electro Wizard
Ice Spirit Bats Fireball Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Skeleton Army P.E.K.K.A Ice Spirit Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard
Fireball Skeleton Army P.E.K.K.A Princess
Fireball Skeleton Army Bats Electro Wizard
Bats Electro Wizard Ice Spirit Fireball Wizard Princess
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Princess
Skeleton Army Ice Spirit Electro Wizard
Bats Skeleton Army Electro Wizard Fireball Wizard Princess
Bats Fireball Wizard Princess Electro Wizard
Skeleton Army P.E.K.K.A Ice Spirit Bats Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Ice Spirit Bats P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Ice Spirit Fireball P.E.K.K.A Electro Wizard
Wizard Bats Fireball Skeleton Army P.E.K.K.A Electro Wizard
Ice Spirit Fireball Bats Wizard Skeleton Army Electro Wizard
Wizard Ice Spirit Bats Fireball Princess Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Skeleton Army Bats Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard
Skeleton Army P.E.K.K.A Ice Spirit Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Skeleton Army
Fireball Wizard Ice Spirit Bats Princess Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Ice Spirit Bats Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Fireball Electro Wizard
Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Fireball Skeleton Army Princess
Skeleton Army Electro Wizard Ice Spirit Bats Fireball P.E.K.K.A
Bats Fireball Wizard P.E.K.K.A Princess Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Ice Spirit Bats Princess
Wizard Princess
Fireball Ice Spirit Wizard Princess
Fireball Wizard
Bats Fireball Electro Wizard
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bats
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball
Ice Spirit Fireball Wizard Princess
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball
Bats Fireball Wizard Princess Electro Wizard
Electro Wizard Ice Spirit Bats Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball Princess Electro Wizard
P.E.K.K.A
Fireball Wizard Princess
Electro Wizard Ice Spirit Bats Fireball Skeleton Army Princess
Fireball Wizard Princess Electro Wizard
Fireball
Fireball Wizard Princess Electro Wizard
Fireball Wizard Princess
Fireball
P.E.K.K.A
Ice Spirit Bats Fireball Princess Electro Wizard
Bats Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
P.E.K.K.A
Fireball Wizard

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