My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Electro Giant Fisherman Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman Sparky
Giant Snowball
Bats Fisherman
Zap
Bats Firecracker Fisherman Sparky
Barbarian Barrel
Ice Spirit Firecracker Electro Wizard Sparky
The Log
Ice Spirit Firecracker Fisherman Sparky
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Fisherman Electro Wizard Sparky
Fireball
Firecracker Fisherman Electro Wizard Sparky
Poison
Bats Firecracker Fisherman Electro Wizard Sparky
Lightning
Fisherman Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Electro Giant The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Fisherman Electro Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Bats Firecracker Fisherman
Bats
Ice Spirit Firecracker Fisherman Sparky
Firecracker
Ice Spirit Bats Fisherman Sparky
Electro Giant
Fisherman Sparky
The Log
Fisherman Sparky
Fisherman
Ice Spirit Bats Firecracker Electro Giant The Log Sparky
Electro Wizard
Sparky
Sparky
Ice Spirit Bats Firecracker Electro Giant The Log Fisherman Electro Wizard

Defense Synergies 2 16

Ice Spirit
Sparky Bats Firecracker The Log Fisherman Electro Wizard
Bats
Ice Spirit Firecracker The Log Fisherman Electro Wizard Sparky
Firecracker
The Log Ice Spirit Bats Fisherman Electro Wizard
Electro Giant
Fisherman
The Log
Firecracker Ice Spirit Bats Fisherman Electro Wizard Sparky
Fisherman
Ice Spirit Bats Firecracker Electro Giant The Log
Electro Wizard
Ice Spirit Bats Firecracker The Log
Sparky
Ice Spirit Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Sparky
Sparky Ice Spirit Bats Firecracker The Log Fisherman Electro Wizard
Fisherman Sparky Bats Electro Wizard
Sparky Bats Firecracker Fisherman Electro Wizard
Firecracker The Log Sparky
The Log Bats Firecracker Electro Wizard
Bats Electro Wizard Ice Spirit Firecracker
Electro Giant The Log Electro Wizard Sparky
Sparky Fisherman
Ice Spirit Firecracker Fisherman Electro Wizard Sparky
Bats Electro Wizard Firecracker Electro Giant The Log Fisherman
Bats Firecracker Electro Wizard
Sparky Ice Spirit Bats The Log Electro Wizard
Sparky Ice Spirit Bats Firecracker The Log Electro Wizard
Sparky Electro Wizard
Ice Spirit Electro Giant The Log Fisherman Electro Wizard Sparky
Sparky Bats Firecracker Fisherman Electro Wizard
Ice Spirit Bats Firecracker The Log Fisherman Electro Wizard
The Log Ice Spirit Bats Firecracker Fisherman Electro Wizard
Sparky Fisherman Electro Wizard
Bats Firecracker Electro Giant The Log Fisherman Electro Wizard Sparky
Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Fisherman Electro Wizard Sparky
Electro Wizard Firecracker The Log Fisherman
Ice Spirit Bats The Log Fisherman Electro Wizard Sparky
Bats The Log Fisherman Electro Wizard Sparky
Fisherman Sparky
Firecracker Electro Giant Ice Spirit Bats Electro Wizard
Sparky Bats Electro Wizard
Fisherman Sparky
Electro Wizard Ice Spirit Bats Firecracker The Log Sparky
Sparky
Bats Sparky
Electro Giant The Log Electro Wizard
Sparky
Firecracker Electro Giant Sparky
Electro Giant Electro Wizard Sparky Ice Spirit Bats Firecracker The Log Fisherman
Bats Firecracker Electro Giant The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log Fisherman Electro Wizard
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Electro Giant Ice Spirit Bats
Firecracker The Log Sparky
The Log Ice Spirit Firecracker
The Log Firecracker Fisherman
Bats Fisherman Electro Wizard Sparky
Firecracker The Log Fisherman Electro Wizard Sparky
Firecracker
Firecracker The Log Fisherman Sparky
Firecracker Fisherman
Firecracker The Log Fisherman Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Bats Fisherman Sparky
Firecracker The Log Fisherman Electro Wizard Sparky
Firecracker Electro Giant The Log
The Log Sparky
The Log Fisherman Sparky
The Log
Firecracker Electro Giant The Log Ice Spirit Sparky
Fisherman
Firecracker The Log Fisherman Electro Wizard Sparky
The Log Fisherman Sparky
Firecracker The Log Fisherman Sparky
Bats Firecracker Electro Giant Electro Wizard Sparky
Electro Wizard Ice Spirit Bats Firecracker Electro Giant
Sparky
The Log Sparky
Ice Spirit Firecracker Electro Wizard Sparky
Sparky
Firecracker The Log Sparky
Electro Wizard Ice Spirit Bats
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Sparky
The Log Firecracker
Electro Giant Sparky
Firecracker Sparky
Electro Giant Ice Spirit Bats Firecracker The Log Electro Wizard Sparky
Firecracker Bats Electro Wizard
Firecracker Electro Giant The Log Electro Wizard Sparky
Sparky
Firecracker Sparky
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: