My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Goblin Cage Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Goblin Cage Electro Wizard
The Log
Ice Spirit Firecracker Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Goblin Cage Electro Wizard
Fireball
Firecracker Goblin Cage Electro Wizard
Poison
Bats Firecracker Goblin Cage Electro Wizard
Lightning
Goblin Cage Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Firecracker Tornado Goblin Cage Electro Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Firecracker Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Bats Firecracker
Bats
Ice Spirit Firecracker Goblin Cage
Firecracker
Ice Spirit Bats Goblin Cage Tornado
Goblin Cage
Ice Spirit Bats Firecracker
Tornado
Electro Giant Firecracker
Lightning
Electro Giant
Electro Giant
Tornado Lightning
Electro Wizard

Defense Synergies 1 15

Ice Spirit
Goblin Cage Bats Firecracker Tornado Electro Wizard
Bats
Ice Spirit Firecracker Goblin Cage Electro Wizard
Firecracker
Ice Spirit Bats Goblin Cage Tornado Electro Wizard
Goblin Cage
Ice Spirit Bats Firecracker Tornado Electro Giant Electro Wizard
Tornado
Ice Spirit Firecracker Goblin Cage Electro Giant Electro Wizard
Lightning
Electro Giant
Goblin Cage Tornado
Electro Wizard
Ice Spirit Bats Firecracker Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Cage Electro Wizard
Ice Spirit Bats Firecracker Goblin Cage Electro Wizard
Goblin Cage Tornado Bats Lightning Electro Wizard
Goblin Cage Bats Firecracker Electro Wizard
Lightning Firecracker Goblin Cage Tornado
Tornado Bats Firecracker Electro Wizard
Bats Tornado Lightning Electro Wizard Ice Spirit Firecracker Goblin Cage
Lightning Goblin Cage Electro Giant Electro Wizard
Goblin Cage Tornado
Tornado Ice Spirit Firecracker Electro Wizard
Bats Electro Wizard Firecracker Tornado Electro Giant
Bats Firecracker Tornado Electro Wizard
Goblin Cage Ice Spirit Bats Lightning Electro Wizard
Ice Spirit Bats Firecracker Goblin Cage Tornado Electro Wizard
Goblin Cage Electro Wizard
Tornado Ice Spirit Goblin Cage Lightning Electro Giant Electro Wizard
Bats Firecracker Goblin Cage Tornado Electro Wizard
Ice Spirit Goblin Cage Bats Firecracker Tornado Electro Wizard
Goblin Cage Tornado Ice Spirit Bats Firecracker Electro Wizard
Goblin Cage Tornado Electro Wizard
Bats Firecracker Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Electro Giant Electro Wizard
Electro Wizard Firecracker Lightning
Ice Spirit Bats Goblin Cage Lightning Electro Wizard
Lightning Bats Goblin Cage Tornado Electro Wizard
Goblin Cage
Firecracker Electro Giant Ice Spirit Bats Tornado Electro Wizard
Bats Goblin Cage Lightning Electro Wizard
Goblin Cage
Goblin Cage Lightning Electro Wizard Ice Spirit Bats Firecracker Tornado
Goblin Cage
Bats Goblin Cage
Lightning Goblin Cage Tornado Electro Giant Electro Wizard
Lightning Goblin Cage
Firecracker Goblin Cage Electro Giant
Electro Giant Electro Wizard Ice Spirit Bats Firecracker Goblin Cage Tornado Lightning
Bats Firecracker Goblin Cage Electro Giant Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Tornado Electro Wizard
Lightning
Lightning Firecracker
Firecracker
Firecracker Electro Giant Ice Spirit Bats Tornado
Firecracker Tornado
Ice Spirit Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Bats Tornado Electro Wizard
Firecracker Lightning Tornado Electro Wizard
Lightning Firecracker Tornado
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Tornado
Bats Lightning
Lightning Firecracker Electro Wizard
Lightning Firecracker Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Electro Giant Ice Spirit
Firecracker Tornado Lightning Electro Wizard
Lightning Tornado
Lightning Firecracker Tornado
Lightning Bats Firecracker Tornado Electro Giant Electro Wizard
Lightning Electro Wizard Ice Spirit Bats Firecracker Electro Giant
Lightning
Lightning
Lightning Ice Spirit Firecracker Electro Wizard
Firecracker Lightning
Lightning Electro Wizard Ice Spirit Bats
Lightning Firecracker Tornado Electro Wizard
Lightning Firecracker Electro Wizard
Firecracker Lightning
Lightning Tornado Electro Giant
Firecracker
Electro Giant Ice Spirit Bats Firecracker Tornado Lightning Electro Wizard
Firecracker Bats Tornado Lightning Electro Wizard
Lightning Firecracker Tornado Electro Giant Electro Wizard
Lightning Firecracker

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