My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Wall Breakers
Giant Snowball
Bats Wall Breakers
Zap
Bats Firecracker Mortar Royal Giant Wall Breakers
Barbarian Barrel
Ice Spirit Firecracker Mortar Tesla Wizard Wall Breakers
The Log
Ice Spirit Firecracker Royal Giant Wall Breakers
Earthquake
Firecracker Mortar Tesla
Arrows
Ice Spirit Bats Firecracker Wall Breakers
Royal Delivery
Ice Spirit Bats Firecracker Wizard Wall Breakers
Fireball
Firecracker Mortar Tesla Wizard Wall Breakers
Poison
Bats Firecracker Mortar Wizard
Lightning
Mortar Tesla Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers Firecracker Mortar Tesla Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Wall Breakers Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Firecracker Mortar Royal Giant Wall Breakers
Bats
Royal Giant Ice Spirit Firecracker Mortar Wall Breakers
Firecracker
Royal Giant Ice Spirit Bats Mortar Wall Breakers
Mortar
Royal Giant Ice Spirit Bats Firecracker
Tesla
Royal Giant
Ice Spirit Bats Firecracker Mortar Ice Spirit Wizard
Wizard
Royal Giant
Wall Breakers
Ice Spirit Bats Firecracker

Defense Synergies 0 13

Ice Spirit
Bats Firecracker Mortar Tesla Wizard
Bats
Ice Spirit Firecracker Mortar Tesla
Firecracker
Ice Spirit Bats Mortar Tesla
Mortar
Ice Spirit Bats Firecracker Tesla Wizard
Tesla
Ice Spirit Bats Firecracker Mortar Wizard
Royal Giant
Wizard
Ice Spirit Mortar Tesla
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Tesla Wizard
Ice Spirit Bats Firecracker Mortar Tesla
Mortar Tesla Bats
Tesla Bats Firecracker Mortar
Firecracker
Bats Firecracker Tesla
Bats Tesla Ice Spirit Firecracker Mortar Wizard
Tesla
Tesla Mortar
Ice Spirit Firecracker Tesla
Bats Firecracker Tesla Wizard
Tesla Bats Firecracker Wizard
Mortar Tesla Ice Spirit Bats Wizard
Wizard Ice Spirit Bats Firecracker Mortar Tesla
Mortar Tesla
Ice Spirit Mortar Tesla
Tesla Wizard Bats Firecracker Mortar
Ice Spirit Mortar Tesla Bats Firecracker Wizard
Mortar Wizard Ice Spirit Bats Firecracker Tesla
Mortar Tesla
Wizard Bats Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Firecracker Mortar Tesla Wizard
Ice Spirit Bats
Bats Tesla
Tesla
Firecracker Wizard Ice Spirit Bats Tesla
Bats Tesla
Tesla
Ice Spirit Bats Firecracker Mortar
Tesla
Bats Tesla
Tesla Wizard
Wizard Firecracker Tesla
Tesla Ice Spirit Bats Firecracker Mortar
Bats Firecracker Tesla Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar
Firecracker
Wizard Firecracker Mortar
Firecracker Wizard Ice Spirit Bats
Firecracker Mortar Wizard
Ice Spirit Firecracker Wizard
Firecracker Mortar Wizard
Bats
Firecracker Mortar Wizard
Firecracker Wizard
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Wizard
Firecracker Mortar Wizard
Mortar
Bats
Firecracker Mortar Wizard
Firecracker Mortar Wizard
Wizard
Mortar
Firecracker Ice Spirit Mortar Wizard
Firecracker Mortar Wizard
Mortar Wizard
Firecracker Mortar
Bats Firecracker Wizard
Ice Spirit Bats Firecracker Wizard
Mortar Wizard
Ice Spirit Firecracker
Firecracker Wizard
Ice Spirit Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Mortar Wizard
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker Mortar
Firecracker Mortar Wizard

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