My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Firecracker Goblin Drill
Barbarian Barrel
Ice Spirit Firecracker Bomb Tower Goblin Drill
The Log
Ice Spirit Firecracker Goblin Drill
Earthquake
Firecracker Bomb Tower Goblin Drill
Arrows
Ice Spirit Bats Firecracker Goblin Drill
Royal Delivery
Ice Spirit Bats Firecracker Goblin Drill
Fireball
Firecracker Bomb Tower Goblin Drill
Poison
Bats Firecracker Bomb Tower Goblin Drill
Lightning
Bomb Tower Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Royal Delivery Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Delivery Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Royal Delivery Bomb Tower Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Goblin Drill
Bats
Ice Spirit Firecracker Goblin Drill
Firecracker
Ice Spirit Bats Goblin Drill
Royal Delivery
Bomb Tower
Goblin Drill
Ice Spirit Bats Firecracker The Log
The Log
Goblin Drill
Goblinstein

Defense Synergies 3 15

Ice Spirit
Bats Firecracker Royal Delivery Bomb Tower Goblin Drill The Log
Bats
Ice Spirit Firecracker Royal Delivery Bomb Tower Goblin Drill The Log
Firecracker
The Log Ice Spirit Bats Royal Delivery Bomb Tower
Royal Delivery
Bomb Tower Ice Spirit Bats Firecracker The Log
Bomb Tower
Royal Delivery The Log Ice Spirit Bats Firecracker
Goblin Drill
Ice Spirit Bats The Log
The Log
Firecracker Bomb Tower Ice Spirit Bats Royal Delivery Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bomb Tower Ice Spirit Bats Firecracker Royal Delivery Goblin Drill The Log
Bomb Tower Bats Royal Delivery Goblin Drill
Bomb Tower Bats Firecracker Goblin Drill
Firecracker Royal Delivery Bomb Tower The Log
Royal Delivery The Log Bats Firecracker Bomb Tower
Bats Ice Spirit Firecracker Royal Delivery Bomb Tower
Bomb Tower The Log
Bomb Tower Goblin Drill
Ice Spirit Firecracker Royal Delivery
Bats Firecracker Royal Delivery Bomb Tower Goblin Drill The Log
Bats Firecracker Royal Delivery
Bomb Tower Goblin Drill Ice Spirit Bats Royal Delivery The Log
Bomb Tower Ice Spirit Bats Firecracker Royal Delivery Goblin Drill The Log
Bomb Tower Goblin Drill
Bomb Tower Ice Spirit Royal Delivery Goblin Drill The Log
Bomb Tower Bats Firecracker Royal Delivery Goblin Drill
Ice Spirit Royal Delivery Bomb Tower Bats Firecracker Goblin Drill The Log
Royal Delivery Bomb Tower Goblin Drill The Log Ice Spirit Bats Firecracker
Bomb Tower Goblin Drill
Bats Firecracker Royal Delivery Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Firecracker Bomb Tower The Log
Royal Delivery Ice Spirit Bats Bomb Tower The Log
Bats Royal Delivery The Log
Royal Delivery Goblin Drill
Firecracker Royal Delivery Ice Spirit Bats Bomb Tower
Royal Delivery Bats Bomb Tower
Royal Delivery Bomb Tower
Royal Delivery Ice Spirit Bats Firecracker Bomb Tower The Log
Royal Delivery Goblin Drill
Bats Bomb Tower
Royal Delivery The Log
Royal Delivery Bomb Tower
Firecracker Bomb Tower
Ice Spirit Bats Firecracker Royal Delivery Bomb Tower Goblin Drill The Log
Bats Firecracker Royal Delivery Bomb Tower The Log
Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill The Log
Firecracker The Log
Goblin Drill The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
Goblin Drill The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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