My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Bandit
Barbarian Barrel
Ice Spirit Firecracker Tesla Wizard Bandit
The Log
Ice Spirit Firecracker Hog Rider Bandit
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Hog Rider Wizard Bandit
Fireball
Firecracker Tesla Hog Rider Wizard Bandit
Poison
Bats Firecracker Wizard
Lightning
Tesla Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Firecracker Bandit Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Firecracker Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Firecracker Bandit Mega Knight
Bats
Hog Rider Mega Knight Ice Spirit Firecracker Bandit
Firecracker
Hog Rider Ice Spirit Bats Bandit Mega Knight
Tesla
Hog Rider
Ice Spirit Bats Firecracker Wizard Bandit Mega Knight
Wizard
Hog Rider Bandit Mega Knight
Bandit
Ice Spirit Bats Firecracker Hog Rider Wizard Mega Knight
Mega Knight
Bats Ice Spirit Firecracker Hog Rider Wizard Bandit

Defense Synergies 0 17

Ice Spirit
Bats Firecracker Tesla Wizard Bandit Mega Knight
Bats
Ice Spirit Firecracker Tesla Bandit Mega Knight
Firecracker
Ice Spirit Bats Tesla Bandit Mega Knight
Tesla
Ice Spirit Bats Firecracker Wizard
Hog Rider
Wizard
Ice Spirit Tesla Bandit Mega Knight
Bandit
Ice Spirit Bats Firecracker Wizard Mega Knight
Mega Knight
Ice Spirit Bats Firecracker Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Ice Spirit Bats Firecracker Tesla Bandit Mega Knight
Tesla Mega Knight Bats Bandit
Tesla Bats Firecracker Bandit Mega Knight
Firecracker Mega Knight
Bats Firecracker Tesla Bandit Mega Knight
Bats Tesla Ice Spirit Firecracker Wizard
Tesla Bandit Mega Knight
Tesla
Ice Spirit Firecracker Tesla Bandit Mega Knight
Bats Firecracker Tesla Wizard Bandit Mega Knight
Tesla Bats Firecracker Wizard
Tesla Mega Knight Ice Spirit Bats Wizard Bandit
Wizard Mega Knight Ice Spirit Bats Firecracker Tesla
Tesla Bandit Mega Knight
Ice Spirit Tesla Bandit Mega Knight
Tesla Wizard Mega Knight Bats Firecracker
Ice Spirit Tesla Mega Knight Bats Firecracker Wizard Bandit
Wizard Ice Spirit Bats Firecracker Tesla Bandit Mega Knight
Tesla
Wizard Mega Knight Bats Firecracker Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Bandit
Bandit Firecracker Tesla Wizard Mega Knight
Bandit Mega Knight Ice Spirit Bats
Mega Knight Bats Tesla Bandit
Tesla Bandit Mega Knight
Firecracker Wizard Ice Spirit Bats Tesla
Bats Tesla Bandit
Mega Knight Tesla
Mega Knight Ice Spirit Bats Firecracker Bandit
Tesla
Mega Knight Bats Tesla
Mega Knight
Mega Knight Tesla Wizard Bandit
Wizard Firecracker Tesla Mega Knight
Tesla Ice Spirit Bats Firecracker
Bats Mega Knight Firecracker Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Ice Spirit Bats
Firecracker Wizard
Ice Spirit Firecracker Wizard
Firecracker Wizard Bandit
Bats
Firecracker Wizard Bandit
Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bandit
Firecracker Wizard Bandit Mega Knight
Bats
Firecracker Wizard Bandit Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Ice Spirit Wizard Mega Knight
Firecracker Wizard Bandit
Wizard Bandit Mega Knight
Firecracker Bandit
Bats Firecracker Wizard
Ice Spirit Bats Firecracker Wizard
Wizard Bandit Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker Wizard
Ice Spirit Bats Bandit
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker Bandit Mega Knight
Firecracker Wizard Mega Knight

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