My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Barbarians Royal Giant Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Royal Hogs Skeleton Army
Giant Snowball
Bats Goblin Gang Barbarians Royal Hogs Skeleton Army
Zap
Bats Goblin Gang Royal Giant Royal Hogs Skeleton Army
Barbarian Barrel
Ice Spirit Goblin Gang Barbarians Valkyrie Royal Hogs Skeleton Army
The Log
Ice Spirit Goblin Gang Barbarians Royal Giant Royal Hogs Skeleton Army
Earthquake
Goblin Gang Barbarians Royal Hogs Skeleton Army
Arrows
Ice Spirit Bats Goblin Gang Royal Hogs Skeleton Army
Royal Delivery
Ice Spirit Bats Goblin Gang Barbarians Valkyrie Royal Hogs Skeleton Army
Fireball
Goblin Gang Barbarians Royal Hogs Skeleton Army
Poison
Bats Goblin Gang Barbarians Royal Hogs Skeleton Army
Lightning
Valkyrie
Rocket
Barbarians Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Goblin Gang Skeleton Army Valkyrie Barbarians Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Goblin Gang Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Royal Hogs Bats Barbarians Royal Giant
Bats
Royal Giant Valkyrie Ice Spirit Royal Hogs
Goblin Gang
Royal Giant Valkyrie Royal Hogs
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Bats Ice Spirit Goblin Gang
Valkyrie
Ice Spirit Bats Goblin Gang Royal Hogs
Royal Hogs
Ice Spirit Bats Goblin Gang Valkyrie
Skeleton Army

Defense Synergies 1 9

Ice Spirit
Goblin Gang Bats Barbarians Valkyrie Skeleton Army
Bats
Ice Spirit Valkyrie
Goblin Gang
Ice Spirit Barbarians Valkyrie Skeleton Army
Barbarians
Ice Spirit Goblin Gang Skeleton Army
Royal Giant
Valkyrie
Ice Spirit Bats Goblin Gang
Royal Hogs
Skeleton Army
Ice Spirit Goblin Gang Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Skeleton Army Ice Spirit Bats Goblin Gang Valkyrie
Goblin Gang Barbarians Skeleton Army Bats Valkyrie
Barbarians Skeleton Army Bats Goblin Gang Valkyrie
Barbarians Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Valkyrie
Bats Ice Spirit Goblin Gang
Barbarians Valkyrie
Barbarians Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Barbarians Valkyrie
Bats Goblin Gang Barbarians Valkyrie Skeleton Army
Bats Goblin Gang
Barbarians Skeleton Army Ice Spirit Bats Goblin Gang Valkyrie
Valkyrie Skeleton Army Ice Spirit Bats Goblin Gang Barbarians
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Ice Spirit Goblin Gang
Barbarians Bats Goblin Gang Valkyrie Skeleton Army
Ice Spirit Bats Goblin Gang Barbarians Valkyrie Skeleton Army
Valkyrie Ice Spirit Bats Barbarians
Barbarians
Goblin Gang Valkyrie Skeleton Army Bats Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Skeleton Army
Goblin Gang Valkyrie
Goblin Gang Barbarians Skeleton Army Ice Spirit Bats Valkyrie
Goblin Gang Valkyrie Skeleton Army Bats Barbarians
Barbarians Goblin Gang Valkyrie Skeleton Army
Ice Spirit Bats Goblin Gang
Goblin Gang Skeleton Army Bats Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army
Ice Spirit Bats Barbarians Valkyrie Skeleton Army
Goblin Gang Barbarians Skeleton Army
Bats Barbarians Valkyrie
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Goblin Gang Valkyrie
Barbarians Valkyrie Skeleton Army
Goblin Gang Barbarians Skeleton Army Ice Spirit Bats Valkyrie
Bats Valkyrie Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Valkyrie
Ice Spirit Bats
Ice Spirit
Bats Goblin Gang
Valkyrie
Bats
Valkyrie
Barbarians
Ice Spirit Valkyrie
Bats
Ice Spirit Bats
Ice Spirit
Ice Spirit Bats Goblin Gang Barbarians Skeleton Army
Goblin Gang Valkyrie
Ice Spirit Bats Goblin Gang
Bats

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