My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Princess
Zap
Bats Goblin Gang Mortar Princess
Barbarian Barrel
Ice Spirit Goblin Gang Mortar Princess
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Princess
Earthquake
Goblin Gang Mortar
Arrows
Ice Spirit Bats Goblin Gang Princess
Royal Delivery
Ice Spirit Bats Goblin Gang Mini P.E.K.K.A Princess
Fireball
Goblin Gang Mortar Princess
Poison
Bats Goblin Gang Mortar Princess
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage Goblin Gang Princess Mortar Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Rage Goblin Gang

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Mortar Mini P.E.K.K.A Princess Mega Knight
Bats
Mega Knight Ice Spirit Mortar Mini P.E.K.K.A Rage
Goblin Gang
Mortar Mini P.E.K.K.A Princess
Mortar
Ice Spirit Bats Goblin Gang
Mini P.E.K.K.A
Ice Spirit Bats Goblin Gang Rage Princess Mega Knight
Rage
Bats Mini P.E.K.K.A
Princess
Ice Spirit Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Ice Spirit Mini P.E.K.K.A Princess

Defense Synergies 2 13

Ice Spirit
Goblin Gang Mini P.E.K.K.A Bats Mortar Princess Mega Knight
Bats
Ice Spirit Mortar Mini P.E.K.K.A Mega Knight
Goblin Gang
Ice Spirit Mortar Mini P.E.K.K.A Princess
Mortar
Ice Spirit Bats Goblin Gang Princess
Mini P.E.K.K.A
Ice Spirit Bats Goblin Gang Princess
Rage
Princess
Ice Spirit Goblin Gang Mortar Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Bats Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Mini P.E.K.K.A Ice Spirit Bats Goblin Gang Mortar Mega Knight
Goblin Gang Mortar Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Goblin Gang Mortar Mega Knight
Mini P.E.K.K.A Princess Mega Knight
Goblin Gang Bats Mega Knight
Bats Ice Spirit Goblin Gang Mortar Princess
Mega Knight
Mini P.E.K.K.A Goblin Gang Mortar Princess
Goblin Gang Ice Spirit Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Princess Mega Knight
Bats Goblin Gang Princess
Mortar Mini P.E.K.K.A Mega Knight Ice Spirit Bats Goblin Gang
Mega Knight Ice Spirit Bats Goblin Gang Mortar Mini P.E.K.K.A Princess
Mini P.E.K.K.A Goblin Gang Mortar Mega Knight
Ice Spirit Goblin Gang Mortar Mini P.E.K.K.A Mega Knight
Mega Knight Bats Goblin Gang Mortar Mini P.E.K.K.A
Ice Spirit Mortar Mega Knight Bats Goblin Gang
Mortar Ice Spirit Bats Princess Mega Knight
Mini P.E.K.K.A Mortar
Goblin Gang Mega Knight Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mortar Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Ice Spirit Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats
Goblin Gang Mini P.E.K.K.A Mega Knight
Ice Spirit Bats Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Ice Spirit Bats Mortar Mini P.E.K.K.A
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Goblin Gang
Princess Mega Knight
Goblin Gang Ice Spirit Bats Mortar Mini P.E.K.K.A
Bats Mega Knight Mini P.E.K.K.A Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar
Mortar Princess
Mortar Mega Knight
Ice Spirit Bats Princess
Mortar Princess
Ice Spirit Princess
Mortar
Bats Goblin Gang Mini P.E.K.K.A
Mortar Princess
Princess
Mortar Princess
Mortar Princess
Princess Mortar
Mortar Princess
Mortar Princess Mega Knight
Mortar
Bats Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Princess Mega Knight
Mortar Princess Mega Knight
Mega Knight
Princess
Mortar
Ice Spirit Mortar Princess Mega Knight
Mortar Princess
Mortar Princess Mega Knight
Mortar
Bats Princess
Ice Spirit Bats
Mini P.E.K.K.A
Mortar Mega Knight
Ice Spirit Princess
Mega Knight
Princess
Ice Spirit Bats Goblin Gang Princess
Princess
Goblin Gang Mini P.E.K.K.A Princess Mega Knight
Mortar Princess
Mega Knight
Ice Spirit Bats Goblin Gang Princess
Bats Princess
Mortar Princess Mega Knight
Mortar Mega Knight

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