My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Ice Spirit Goblin Gang Mortar
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang Mortar
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang
Fireball
Goblin Gang Mortar
Poison
Bats Goblin Gang Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Goblin Gang Tornado Mortar Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Mortar Mega Knight
Bats
Mega Knight Ice Spirit Mortar
Goblin Gang
Mortar
Mortar
Ice Spirit Bats Goblin Gang Tornado The Log Golden Knight
Tornado
Mortar The Log Mega Knight
The Log
Mortar Tornado Mega Knight
Mega Knight
Bats Ice Spirit Tornado The Log
Golden Knight
Mortar

Defense Synergies 1 18

Ice Spirit
Goblin Gang Bats Mortar Tornado The Log Mega Knight Golden Knight
Bats
Ice Spirit Mortar The Log Mega Knight Golden Knight
Goblin Gang
Ice Spirit Mortar The Log
Mortar
Ice Spirit Bats Goblin Gang Tornado The Log
Tornado
Ice Spirit Mortar The Log Mega Knight
The Log
Ice Spirit Bats Goblin Gang Mortar Tornado Mega Knight Golden Knight
Mega Knight
Ice Spirit Bats Tornado The Log
Golden Knight
Ice Spirit Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log Golden Knight
Ice Spirit Bats Goblin Gang Mortar The Log Mega Knight
Goblin Gang Mortar Tornado Mega Knight Bats
Bats Goblin Gang Mortar Mega Knight
Tornado The Log Mega Knight
Goblin Gang Tornado The Log Bats Mega Knight
Bats Tornado Ice Spirit Goblin Gang Mortar
The Log Mega Knight Golden Knight
Goblin Gang Mortar Tornado
Goblin Gang Tornado Ice Spirit Mega Knight
Bats Goblin Gang Tornado The Log Mega Knight
Bats Goblin Gang Tornado
Mortar Mega Knight Ice Spirit Bats Goblin Gang The Log
Mega Knight Ice Spirit Bats Goblin Gang Mortar Tornado The Log Golden Knight
Goblin Gang Mortar Mega Knight
Tornado Ice Spirit Goblin Gang Mortar The Log Mega Knight
Mega Knight Bats Goblin Gang Mortar Tornado
Ice Spirit Mortar Mega Knight Bats Goblin Gang Tornado The Log Golden Knight
Mortar Tornado The Log Ice Spirit Bats Mega Knight
Mortar Tornado
Goblin Gang Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Mortar The Log Mega Knight
Goblin Gang Mega Knight Ice Spirit Bats The Log Golden Knight
Goblin Gang Mega Knight Bats Tornado The Log
Goblin Gang Mega Knight
Ice Spirit Bats Goblin Gang Tornado
Goblin Gang Bats
Mega Knight
Mega Knight Ice Spirit Bats Mortar Tornado The Log
Goblin Gang
Mega Knight Bats Golden Knight
Mega Knight Tornado The Log
Mega Knight Goblin Gang Golden Knight
Mega Knight
Goblin Gang Ice Spirit Bats Mortar Tornado The Log Golden Knight
Bats Mega Knight The Log Golden Knight
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log Golden Knight
Mortar Tornado The Log Golden Knight
The Log
The Log
Mortar The Log Mega Knight
Ice Spirit Bats Tornado
Mortar Tornado The Log
The Log Ice Spirit Tornado
The Log Mortar Tornado Golden Knight
Bats Goblin Gang Tornado
Mortar Tornado The Log Golden Knight
Tornado
Mortar The Log Golden Knight
Mortar
Mortar The Log
Mortar The Log Golden Knight
Mortar The Log Mega Knight
Mortar Tornado
Bats
Mortar The Log Mega Knight
Mortar Tornado The Log Mega Knight Golden Knight
The Log Mega Knight
Tornado
Tornado The Log
Mortar The Log
Tornado The Log Ice Spirit Mortar Mega Knight
Mortar The Log Tornado Golden Knight
Mortar Tornado The Log Mega Knight Golden Knight
Mortar Tornado The Log Golden Knight
Bats Tornado
Ice Spirit Bats
Mortar The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Bats Goblin Gang
Tornado
The Log
Goblin Gang Mega Knight
The Log Mortar
Tornado
Mega Knight
Ice Spirit Bats Goblin Gang Tornado The Log Golden Knight
Bats Tornado
Mortar Tornado The Log Mega Knight Golden Knight
Mortar Mega Knight

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