My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard Witch Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Ram Rider
Giant Snowball
Bats Witch Balloon Ram Rider
Zap
Bats Inferno Tower Witch Balloon Ram Rider
Barbarian Barrel
Ice Spirit Inferno Tower Wizard Witch
The Log
Ice Spirit Witch Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Ice Spirit Bats Witch
Royal Delivery
Ice Spirit Bats Wizard Witch Balloon Ram Rider
Fireball
Inferno Tower Wizard Witch Balloon Ram Rider
Poison
Bats Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon Ram Rider
Rocket
Inferno Tower Wizard Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Tornado Inferno Tower Wizard Witch Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Bats Tornado Inferno Tower

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Witch Ram Rider
Bats
Balloon Ice Spirit Ram Rider
Inferno Tower
Wizard
Tornado Balloon Ram Rider
Tornado
Wizard Witch Balloon Ram Rider
Witch
Ice Spirit Tornado Ram Rider
Balloon
Ice Spirit Bats Wizard Tornado
Ram Rider
Ice Spirit Bats Wizard Tornado Witch

Defense Synergies 2 9

Ice Spirit
Inferno Tower Bats Wizard Tornado Witch Ram Rider
Bats
Ice Spirit Inferno Tower
Inferno Tower
Ice Spirit Bats Tornado
Wizard
Tornado Ice Spirit
Tornado
Wizard Ice Spirit Inferno Tower Witch Ram Rider
Witch
Ice Spirit Tornado
Balloon
Ram Rider
Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Ram Rider
Inferno Tower Ice Spirit Bats Witch Ram Rider
Inferno Tower Tornado Witch Ram Rider Bats
Inferno Tower Witch Bats Ram Rider
Tornado
Tornado Bats
Bats Inferno Tower Tornado Ram Rider Ice Spirit Wizard Witch
Inferno Tower Ram Rider
Inferno Tower Witch Tornado
Tornado Ice Spirit Inferno Tower
Bats Witch Wizard Tornado Ram Rider
Inferno Tower Bats Wizard Tornado Witch Ram Rider
Inferno Tower Ice Spirit Bats Wizard Witch Ram Rider
Wizard Ice Spirit Bats Tornado Witch
Inferno Tower Ram Rider
Inferno Tower Tornado Ice Spirit Ram Rider
Wizard Bats Inferno Tower Tornado Witch
Ice Spirit Bats Wizard Tornado Witch Ram Rider
Wizard Tornado Witch Ice Spirit Bats Ram Rider
Inferno Tower Tornado Ram Rider
Wizard Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch
Wizard
Ice Spirit Bats Inferno Tower Witch Ram Rider
Bats Inferno Tower Tornado Ram Rider
Inferno Tower Witch Ram Rider
Wizard Ice Spirit Bats Tornado Witch Ram Rider
Bats Inferno Tower Witch Ram Rider
Inferno Tower
Ice Spirit Bats Inferno Tower Tornado Witch
Inferno Tower Witch
Bats Inferno Tower Witch
Tornado
Inferno Tower Wizard Witch Ram Rider
Wizard Witch
Inferno Tower Witch Ice Spirit Bats Tornado
Bats Inferno Tower Wizard Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Ram Rider
Wizard
Wizard Ice Spirit Bats Tornado Witch Ram Rider
Wizard Tornado Witch
Ice Spirit Wizard Tornado Ram Rider
Wizard Tornado Ram Rider
Bats Tornado
Wizard Tornado Ram Rider
Wizard Tornado
Wizard Witch
Wizard
Tornado
Bats
Wizard
Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Ice Spirit Wizard Witch
Witch
Wizard Tornado Witch Ram Rider
Wizard Tornado Witch Ram Rider
Tornado
Bats Wizard Tornado Witch
Ice Spirit Bats Wizard Witch
Wizard
Ice Spirit
Wizard
Ice Spirit Bats Witch
Wizard Tornado Witch Ram Rider
Wizard
Wizard
Tornado
Ice Spirit Bats Tornado Witch
Bats Tornado Witch
Tornado Witch
Wizard

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