My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Valkyrie Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon
Zap
Bats Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Valkyrie
The Log
Ice Spirit Cannon
Earthquake
Cannon
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Valkyrie
Fireball
Cannon
Poison
Bats Cannon
Lightning
Knight Cannon Valkyrie Monk
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Valkyrie Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Knight Cannon Tornado Valkyrie Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Knight Cannon

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Bats Mega Knight
Bats
Knight Valkyrie Mega Knight Ice Spirit
Knight
Ice Spirit Bats
Cannon
Valkyrie
Ice Spirit Bats Tornado
Tornado
Valkyrie Mega Knight
Mega Knight
Bats Ice Spirit Tornado
Monk

Defense Synergies 2 13

Ice Spirit
Bats Knight Cannon Valkyrie Tornado Mega Knight
Bats
Knight Ice Spirit Cannon Valkyrie Mega Knight
Knight
Bats Cannon Ice Spirit Tornado
Cannon
Knight Ice Spirit Bats Valkyrie
Valkyrie
Ice Spirit Bats Cannon Tornado
Tornado
Ice Spirit Knight Valkyrie Mega Knight
Mega Knight
Ice Spirit Bats Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie
Ice Spirit Bats Knight Cannon Valkyrie Mega Knight Monk
Cannon Tornado Mega Knight Bats Knight Valkyrie
Cannon Bats Knight Valkyrie Mega Knight Monk
Valkyrie Tornado Mega Knight Monk
Tornado Bats Cannon Valkyrie Mega Knight
Bats Tornado Ice Spirit Cannon
Cannon Valkyrie Mega Knight Monk
Cannon Tornado
Knight Tornado Ice Spirit Cannon Valkyrie Mega Knight
Bats Valkyrie Knight Cannon Tornado Mega Knight
Bats Tornado
Cannon Mega Knight Ice Spirit Bats Knight Valkyrie
Valkyrie Mega Knight Ice Spirit Bats Cannon Tornado
Knight Cannon Mega Knight
Tornado Monk Ice Spirit Cannon Mega Knight
Mega Knight Bats Knight Cannon Valkyrie Tornado
Ice Spirit Cannon Valkyrie Mega Knight Bats Knight Tornado
Valkyrie Tornado Ice Spirit Bats Knight Cannon Mega Knight
Cannon Tornado
Valkyrie Mega Knight Bats Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Knight Valkyrie Mega Knight Monk
Mega Knight Ice Spirit Bats Knight Valkyrie
Valkyrie Mega Knight Bats Knight Tornado Monk
Knight Cannon Valkyrie Mega Knight
Ice Spirit Bats Tornado Monk
Bats Knight Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Ice Spirit Bats Knight Valkyrie Tornado Monk
Cannon
Mega Knight Bats Knight Valkyrie
Mega Knight Monk Valkyrie Tornado
Mega Knight Knight Cannon Valkyrie
Cannon Valkyrie Mega Knight
Ice Spirit Bats Knight Valkyrie Tornado Monk
Bats Valkyrie Mega Knight Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Monk
Monk Tornado
Knight Valkyrie
Valkyrie Mega Knight
Ice Spirit Bats Tornado Monk
Tornado
Ice Spirit Tornado
Monk Tornado
Bats Tornado
Monk Knight Valkyrie Tornado
Monk Tornado
Knight
Monk
Mega Knight
Monk Tornado
Bats
Mega Knight Monk
Valkyrie Tornado Mega Knight Monk
Mega Knight Monk
Tornado
Tornado Monk
Monk
Tornado Ice Spirit Valkyrie Mega Knight
Tornado Monk
Tornado Mega Knight Monk
Tornado
Bats Tornado
Ice Spirit Bats
Mega Knight
Ice Spirit Monk
Mega Knight
Monk
Ice Spirit Bats
Tornado Monk
Knight Valkyrie Mega Knight
Monk Tornado
Mega Knight
Ice Spirit Bats Tornado
Bats Tornado
Tornado Mega Knight Monk
Mega Knight Monk

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