My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon Bandit
Barbarian Barrel
Ice Spirit Knight Firecracker Bandit Lumberjack
The Log
Ice Spirit Firecracker Bandit Lumberjack
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Balloon Bandit Lumberjack
Fireball
Firecracker Balloon Bandit Lumberjack
Poison
Bats Firecracker Balloon
Lightning
Knight Balloon Bandit Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Knight Firecracker Bandit Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Knight

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Bats Firecracker Bandit Lumberjack
Bats
Knight Balloon Ice Spirit Firecracker Bandit Lumberjack
Knight
Ice Spirit Bats Firecracker Balloon The Log Lumberjack
Firecracker
Knight Ice Spirit Bats Balloon Bandit Lumberjack
Balloon
Ice Spirit Bats Knight Lumberjack Firecracker The Log Bandit
The Log
Knight Balloon Bandit Lumberjack
Bandit
Ice Spirit Bats Firecracker Balloon The Log Lumberjack
Lumberjack
Balloon Ice Spirit Bats Knight Firecracker The Log Bandit

Defense Synergies 3 17

Ice Spirit
Bats Knight Firecracker The Log Bandit Lumberjack
Bats
Knight Ice Spirit Firecracker The Log Bandit Lumberjack
Knight
Bats Firecracker Ice Spirit The Log Lumberjack
Firecracker
Knight The Log Ice Spirit Bats Bandit Lumberjack
Balloon
The Log
Firecracker Ice Spirit Bats Knight Bandit Lumberjack
Bandit
Ice Spirit Bats Firecracker The Log Lumberjack
Lumberjack
Ice Spirit Bats Knight Firecracker The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Lumberjack Ice Spirit Bats Knight Firecracker The Log Bandit
Lumberjack Bats Knight Bandit
Lumberjack Bats Knight Firecracker Bandit
Firecracker The Log Lumberjack
The Log Bats Firecracker Bandit Lumberjack
Bats Ice Spirit Firecracker
The Log Bandit
Lumberjack
Knight Ice Spirit Firecracker Bandit Lumberjack
Bats Knight Firecracker The Log Bandit Lumberjack
Bats Firecracker
Lumberjack Ice Spirit Bats Knight The Log Bandit
Ice Spirit Bats Firecracker The Log Lumberjack
Knight Bandit Lumberjack
Ice Spirit The Log Bandit Lumberjack
Bats Knight Firecracker Lumberjack
Ice Spirit Bats Knight Firecracker The Log Bandit Lumberjack
The Log Ice Spirit Bats Knight Firecracker Bandit Lumberjack
Lumberjack
Bats Knight Firecracker The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Bandit
Bandit Knight Firecracker The Log Lumberjack
Bandit Lumberjack Ice Spirit Bats Knight The Log
Lumberjack Bats Knight The Log Bandit
Knight Bandit Lumberjack
Firecracker Ice Spirit Bats
Bats Knight Bandit Lumberjack
Knight Lumberjack
Ice Spirit Bats Knight Firecracker The Log Bandit
Bats Knight Lumberjack
The Log
Knight Bandit Lumberjack
Firecracker
Ice Spirit Bats Knight Firecracker The Log Lumberjack
Bats Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker Bandit
Bats Lumberjack
Firecracker Knight The Log Bandit
Firecracker
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Bats
Firecracker The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Bats Firecracker
Ice Spirit Bats Firecracker
The Log Bandit
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bats Bandit
Firecracker
The Log
Knight Firecracker Lumberjack
The Log Firecracker
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Bandit
Firecracker

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