My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Wall Breakers Miner
Zap
Bats Firecracker Wall Breakers
Barbarian Barrel
Ice Spirit Knight Firecracker Bomb Tower Wall Breakers
The Log
Ice Spirit Firecracker Wall Breakers
Earthquake
Firecracker Bomb Tower
Arrows
Ice Spirit Bats Firecracker Wall Breakers
Royal Delivery
Ice Spirit Bats Knight Firecracker Wall Breakers Miner
Fireball
Firecracker Bomb Tower Wall Breakers
Poison
Bats Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers The Log Knight Firecracker Miner Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Wall Breakers The Log

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bats Firecracker Wall Breakers Miner
Bats
Knight Miner Ice Spirit Firecracker Wall Breakers
Knight
Ice Spirit Bats Firecracker Wall Breakers The Log Miner
Firecracker
Knight Miner Ice Spirit Bats Wall Breakers
Bomb Tower
Wall Breakers
Knight Miner Ice Spirit Bats Firecracker The Log
The Log
Knight Wall Breakers Miner
Miner
Bats Firecracker Wall Breakers Ice Spirit Knight The Log

Defense Synergies 5 12

Ice Spirit
Bats Knight Firecracker Bomb Tower The Log Miner
Bats
Knight Ice Spirit Firecracker Bomb Tower The Log
Knight
Bats Firecracker Bomb Tower Ice Spirit The Log
Firecracker
Knight The Log Ice Spirit Bats Bomb Tower
Bomb Tower
Knight The Log Ice Spirit Bats Firecracker
Wall Breakers
The Log
Firecracker Bomb Tower Ice Spirit Bats Knight Miner
Miner
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Ice Spirit Bats Knight Firecracker The Log
Bomb Tower Bats Knight
Bomb Tower Bats Knight Firecracker
Firecracker Bomb Tower The Log
The Log Bats Firecracker Bomb Tower
Bats Ice Spirit Firecracker Bomb Tower
Bomb Tower The Log
Bomb Tower
Knight Ice Spirit Firecracker Miner
Bats Knight Firecracker Bomb Tower The Log
Bats Firecracker
Bomb Tower Ice Spirit Bats Knight The Log
Bomb Tower Ice Spirit Bats Firecracker The Log
Knight Bomb Tower
Bomb Tower Ice Spirit The Log
Bomb Tower Bats Knight Firecracker
Ice Spirit Bomb Tower Bats Knight Firecracker The Log
Bomb Tower The Log Ice Spirit Bats Knight Firecracker
Bomb Tower
Bats Knight Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Bomb Tower The Log Miner
Ice Spirit Bats Knight Bomb Tower The Log
Bats Knight The Log
Knight
Firecracker Ice Spirit Bats Bomb Tower
Bats Knight Bomb Tower
Knight Bomb Tower
Ice Spirit Bats Knight Firecracker Bomb Tower The Log
Bats Knight Bomb Tower
The Log
Knight Bomb Tower
Firecracker Bomb Tower
Ice Spirit Bats Knight Firecracker Bomb Tower The Log
Bats Firecracker Bomb Tower The Log
Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Miner
The Log Miner
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Miner Firecracker
Bats
Firecracker Miner Knight The Log
Firecracker
Knight Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log Miner
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
The Log Miner
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Miner Knight Firecracker
The Log Firecracker
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Miner
Firecracker

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