My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Wizard Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess
Zap
Bats Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Ice Spirit Knight Goblin Gang Wizard Goblin Barrel Princess
The Log
Ice Spirit Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Ice Spirit Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Ice Spirit Bats Knight Goblin Gang Wizard Goblin Barrel Princess
Fireball
Goblin Gang Wizard Goblin Barrel Princess
Poison
Bats Goblin Gang Wizard Princess
Lightning
Knight Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Knight Goblin Gang Goblin Barrel Princess Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Knight Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Bats Princess
Bats
Knight Ice Spirit Goblin Barrel
Knight
Ice Spirit Bats Goblin Gang Goblin Barrel Princess Wizard
Goblin Gang
Knight Goblin Barrel Princess
Wizard
Knight
Goblin Barrel
Ice Spirit Knight Goblin Gang Bats Princess
Princess
Knight Ice Spirit Goblin Gang Goblin Barrel
Goblinstein

Defense Synergies 4 6

Ice Spirit
Goblin Gang Bats Knight Wizard Princess
Bats
Knight Ice Spirit
Knight
Bats Goblin Gang Princess Ice Spirit Wizard
Goblin Gang
Ice Spirit Knight Princess
Wizard
Ice Spirit Knight
Goblin Barrel
Princess
Knight Ice Spirit Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Ice Spirit Bats Knight Goblin Gang
Goblin Gang Bats Knight
Bats Knight Goblin Gang
Princess
Goblin Gang Bats
Bats Ice Spirit Goblin Gang Wizard Princess
Goblin Gang Princess
Knight Goblin Gang Ice Spirit
Bats Goblin Gang Knight Wizard Princess
Bats Goblin Gang Wizard Princess
Ice Spirit Bats Knight Goblin Gang Wizard
Wizard Ice Spirit Bats Goblin Gang Princess
Knight Goblin Gang
Ice Spirit Goblin Gang
Wizard Bats Knight Goblin Gang
Ice Spirit Bats Knight Goblin Gang Wizard
Wizard Ice Spirit Bats Knight Princess
Goblin Gang Wizard Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Wizard
Goblin Gang Ice Spirit Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang
Wizard Ice Spirit Bats Goblin Gang Princess
Goblin Gang Bats Knight
Knight
Ice Spirit Bats Knight
Goblin Gang
Bats Knight
Knight Goblin Gang Wizard
Wizard Princess
Goblin Gang Ice Spirit Bats Knight
Bats Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess
Knight
Wizard
Wizard Ice Spirit Bats Princess
Wizard Princess
Ice Spirit Wizard Princess
Wizard
Bats Goblin Gang
Knight Wizard Princess
Wizard Princess
Knight Princess
Princess
Princess
Wizard Princess
Wizard Princess
Bats
Wizard Princess
Wizard Princess
Wizard Princess
Ice Spirit Wizard Princess
Wizard Princess
Wizard Princess
Bats Wizard Princess
Ice Spirit Bats Wizard
Wizard
Ice Spirit Princess
Wizard Princess
Ice Spirit Bats Goblin Gang Princess
Wizard Princess
Knight Goblin Gang Wizard Princess
Wizard Princess
Ice Spirit Bats Goblin Gang Princess
Bats Princess
Princess
Wizard

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