My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Wizard Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Cannon Cart
Giant Snowball
Bats Hog Rider
Zap
Bats Cannon Cart
Barbarian Barrel
Ice Spirit Knight Wizard Cannon Cart
The Log
Ice Spirit Hog Rider Cannon Cart
Earthquake
Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Hog Rider Wizard Cannon Cart P.E.K.K.A
Fireball
Hog Rider Wizard Cannon Cart
Poison
Bats Wizard
Lightning
Knight Wizard Cannon Cart
Rocket
Hog Rider Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Knight Hog Rider Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Knight

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider P.E.K.K.A Bats Cannon Cart
Bats
Knight Hog Rider Ice Spirit Cannon Cart P.E.K.K.A
Knight
Ice Spirit Bats Hog Rider Wizard Cannon Cart The Log
Hog Rider
Ice Spirit Bats Knight The Log Wizard Cannon Cart
Wizard
Knight Hog Rider P.E.K.K.A
Cannon Cart
The Log Ice Spirit Bats Knight Hog Rider
P.E.K.K.A
Ice Spirit Bats Wizard The Log
The Log
Hog Rider Cannon Cart Knight P.E.K.K.A

Defense Synergies 2 15

Ice Spirit
Bats Knight Wizard Cannon Cart P.E.K.K.A The Log
Bats
Knight Ice Spirit Cannon Cart P.E.K.K.A The Log
Knight
Bats Ice Spirit Wizard Cannon Cart The Log
Hog Rider
Wizard
Ice Spirit Knight Cannon Cart P.E.K.K.A The Log
Cannon Cart
Ice Spirit Bats Knight Wizard
P.E.K.K.A
The Log Ice Spirit Bats Wizard
The Log
P.E.K.K.A Ice Spirit Bats Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Wizard The Log
P.E.K.K.A Ice Spirit Bats Knight Cannon Cart The Log
P.E.K.K.A Bats Knight Cannon Cart
P.E.K.K.A Bats Knight Cannon Cart
P.E.K.K.A The Log
The Log Bats Cannon Cart
Bats Ice Spirit Wizard
Cannon Cart P.E.K.K.A The Log
P.E.K.K.A
Knight Ice Spirit Cannon Cart
Bats Knight Wizard Cannon Cart The Log
Bats Wizard
P.E.K.K.A Ice Spirit Bats Knight Wizard Cannon Cart The Log
Wizard Ice Spirit Bats Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Cart
Ice Spirit P.E.K.K.A The Log
Wizard Bats Knight Cannon Cart P.E.K.K.A
Ice Spirit Bats Knight Wizard Cannon Cart The Log
Wizard The Log Ice Spirit Bats Knight Cannon Cart
P.E.K.K.A Cannon Cart
Wizard Bats Knight Cannon Cart P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart P.E.K.K.A
Knight Wizard Cannon Cart The Log
P.E.K.K.A Ice Spirit Bats Knight Cannon Cart The Log
P.E.K.K.A Bats Knight Cannon Cart The Log
P.E.K.K.A Knight Cannon Cart
Wizard Ice Spirit Bats
P.E.K.K.A Bats Knight Cannon Cart
P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Ice Spirit Bats Knight Cannon Cart The Log
P.E.K.K.A
P.E.K.K.A Bats Knight Cannon Cart
P.E.K.K.A The Log
Cannon Cart P.E.K.K.A Knight Wizard
Wizard Cannon Cart
Ice Spirit Bats Knight Cannon Cart P.E.K.K.A The Log
Bats Wizard Cannon Cart P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
Cannon Cart The Log
Cannon Cart Knight The Log
Wizard The Log
Wizard Ice Spirit Bats
Wizard The Log
The Log Ice Spirit Wizard
The Log Wizard
Bats
Knight Wizard Cannon Cart The Log
Wizard
Knight Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Wizard Cannon Cart The Log
Wizard Cannon Cart The Log
Bats
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
Cannon Cart The Log
The Log Ice Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Ice Spirit Bats Wizard
Wizard The Log
Ice Spirit
P.E.K.K.A
Wizard The Log
Ice Spirit Bats Cannon Cart
Wizard
The Log
Knight Wizard Cannon Cart
The Log Wizard
Cannon Cart P.E.K.K.A
Ice Spirit Bats The Log
Bats
Cannon Cart The Log
Cannon Cart P.E.K.K.A
Wizard

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