My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Ice Spirit Knight Inferno Tower Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Inferno Tower
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Balloon Lumberjack
Fireball
Inferno Tower Balloon Lumberjack
Poison
Bats Inferno Tower Balloon
Lightning
Knight Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Inferno Tower Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Knight Tornado Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Bats Lumberjack
Bats
Knight Balloon Ice Spirit Lumberjack
Knight
Ice Spirit Bats Balloon The Log Lumberjack
Inferno Tower
Tornado
Balloon The Log
Balloon
Ice Spirit Bats Knight Lumberjack Tornado The Log
The Log
Knight Tornado Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Bats Knight The Log

Defense Synergies 4 15

Ice Spirit
Inferno Tower Bats Knight Tornado The Log Lumberjack
Bats
Knight Ice Spirit Inferno Tower The Log Lumberjack
Knight
Bats Inferno Tower Ice Spirit Tornado The Log Lumberjack
Inferno Tower
Ice Spirit Knight The Log Bats Tornado Lumberjack
Tornado
Ice Spirit Knight Inferno Tower The Log
Balloon
The Log
Inferno Tower Ice Spirit Bats Knight Tornado Lumberjack
Lumberjack
Ice Spirit Bats Knight Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Lumberjack Ice Spirit Bats Knight The Log
Inferno Tower Tornado Lumberjack Bats Knight
Inferno Tower Lumberjack Bats Knight
Tornado The Log Lumberjack
Tornado The Log Bats Lumberjack
Bats Inferno Tower Tornado Ice Spirit
Inferno Tower The Log
Inferno Tower Tornado Lumberjack
Knight Tornado Ice Spirit Inferno Tower Lumberjack
Bats Knight Tornado The Log Lumberjack
Inferno Tower Bats Tornado
Inferno Tower Lumberjack Ice Spirit Bats Knight The Log
Ice Spirit Bats Tornado The Log Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Tornado Ice Spirit The Log Lumberjack
Bats Knight Inferno Tower Tornado Lumberjack
Ice Spirit Bats Knight Tornado The Log Lumberjack
Tornado The Log Ice Spirit Bats Knight Lumberjack
Inferno Tower Tornado Lumberjack
Bats Knight The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Inferno Tower
Knight The Log Lumberjack
Lumberjack Ice Spirit Bats Knight Inferno Tower The Log
Lumberjack Bats Knight Inferno Tower Tornado The Log
Inferno Tower Knight Lumberjack
Ice Spirit Bats Tornado
Bats Knight Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Ice Spirit Bats Knight Inferno Tower Tornado The Log
Inferno Tower
Bats Knight Inferno Tower Lumberjack
Tornado The Log
Knight Inferno Tower Lumberjack
Inferno Tower Ice Spirit Bats Knight Tornado The Log Lumberjack
Bats Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log
The Log
Knight The Log
The Log
Ice Spirit Bats Tornado
Tornado The Log
The Log Ice Spirit Tornado
The Log Tornado
Bats Tornado Lumberjack
Knight Tornado The Log
Tornado
Knight The Log
The Log
The Log
The Log
Tornado
Bats
The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit
The Log Tornado
Tornado The Log
Tornado The Log
Bats Tornado
Ice Spirit Bats
The Log
Ice Spirit
The Log
Ice Spirit Bats
Tornado
The Log
Knight Lumberjack
The Log
Tornado
Ice Spirit Bats Tornado The Log
Bats Tornado
Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: