My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Baby Dragon
Zap
Bats Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Valkyrie Goblin Barrel
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Ice Spirit Bats Goblin Barrel
Royal Delivery
Ice Spirit Bats Knight Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Baby Dragon
Fireball
Hog Rider Goblin Barrel Baby Dragon
Poison
Bats
Lightning
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Knight Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Knight Goblin Barrel

Attack Synergies 12 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Hog Rider Goblin Barrel Bats Mini P.E.K.K.A Baby Dragon
Bats
Knight Valkyrie Hog Rider Ice Spirit Mini P.E.K.K.A Goblin Barrel Baby Dragon
Knight
Ice Spirit Bats Hog Rider Goblin Barrel Baby Dragon
Mini P.E.K.K.A
Ice Spirit Bats Valkyrie Hog Rider Baby Dragon
Valkyrie
Ice Spirit Bats Hog Rider Goblin Barrel Mini P.E.K.K.A Baby Dragon
Hog Rider
Ice Spirit Bats Knight Valkyrie Mini P.E.K.K.A Goblin Barrel Baby Dragon
Goblin Barrel
Ice Spirit Knight Valkyrie Bats Hog Rider Baby Dragon
Baby Dragon
Knight Ice Spirit Bats Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Defense Synergies 2 12

Ice Spirit
Mini P.E.K.K.A Bats Knight Valkyrie Baby Dragon
Bats
Knight Ice Spirit Mini P.E.K.K.A Valkyrie Baby Dragon
Knight
Bats Ice Spirit Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Ice Spirit Bats Knight Valkyrie Baby Dragon
Valkyrie
Ice Spirit Bats Mini P.E.K.K.A Baby Dragon
Hog Rider
Goblin Barrel
Baby Dragon
Ice Spirit Bats Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Mini P.E.K.K.A Ice Spirit Bats Knight Valkyrie
Mini P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Baby Dragon
Bats Ice Spirit Baby Dragon
Valkyrie Baby Dragon
Mini P.E.K.K.A
Knight Ice Spirit Mini P.E.K.K.A Valkyrie
Bats Valkyrie Knight Baby Dragon
Bats Baby Dragon
Mini P.E.K.K.A Ice Spirit Bats Knight Valkyrie
Valkyrie Ice Spirit Bats Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Ice Spirit Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A Valkyrie
Ice Spirit Valkyrie Bats Knight Baby Dragon
Valkyrie Baby Dragon Ice Spirit Bats Knight
Mini P.E.K.K.A
Valkyrie Bats Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Ice Spirit Bats Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Knight
Knight Mini P.E.K.K.A Valkyrie
Ice Spirit Bats Baby Dragon
Mini P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Ice Spirit Bats Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Knight Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Valkyrie Baby Dragon
Ice Spirit Bats Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Valkyrie Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Knight Valkyrie
Valkyrie Baby Dragon
Ice Spirit Bats Baby Dragon
Baby Dragon
Ice Spirit Baby Dragon
Bats Mini P.E.K.K.A
Knight Valkyrie
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Ice Spirit Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bats Baby Dragon
Ice Spirit Bats
Mini P.E.K.K.A
Ice Spirit
Ice Spirit Bats
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Ice Spirit Bats Baby Dragon
Bats
Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: