My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Electro Dragon Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats Goblin Giant
Barbarian Barrel
Ice Spirit Knight
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Electro Dragon P.E.K.K.A
Fireball
Electro Dragon
Poison
Bats Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Knight Void Electro Dragon Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bats Goblin Giant
Bats
Knight Ice Spirit Goblin Giant P.E.K.K.A
Knight
Ice Spirit Bats Electro Dragon The Log
Void
Goblin Giant
Electro Dragon
Knight Goblin Giant P.E.K.K.A
Goblin Giant
Ice Spirit Bats Void Electro Dragon The Log
P.E.K.K.A
Ice Spirit Bats Electro Dragon The Log
The Log
Knight Goblin Giant P.E.K.K.A

Defense Synergies 3 12

Ice Spirit
Bats Knight Electro Dragon Goblin Giant P.E.K.K.A The Log
Bats
Knight Ice Spirit Goblin Giant P.E.K.K.A The Log
Knight
Bats Electro Dragon Ice Spirit The Log
Void
Electro Dragon
Knight Ice Spirit The Log
Goblin Giant
Ice Spirit Bats The Log
P.E.K.K.A
The Log Ice Spirit Bats
The Log
P.E.K.K.A Ice Spirit Bats Knight Electro Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Electro Dragon Goblin Giant The Log
P.E.K.K.A Ice Spirit Bats Knight Electro Dragon The Log
P.E.K.K.A Bats Knight Void Electro Dragon
P.E.K.K.A Bats Knight Electro Dragon
P.E.K.K.A The Log
The Log Bats Electro Dragon
Bats Ice Spirit Void Electro Dragon
Void Electro Dragon Goblin Giant P.E.K.K.A The Log
P.E.K.K.A
Knight Ice Spirit
Bats Knight Electro Dragon Goblin Giant The Log
Bats Electro Dragon
P.E.K.K.A Ice Spirit Bats Knight Electro Dragon The Log
Ice Spirit Bats Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Bats Knight Electro Dragon P.E.K.K.A
Ice Spirit Bats Knight Electro Dragon The Log
The Log Ice Spirit Bats Knight Electro Dragon
P.E.K.K.A
Bats Knight Electro Dragon Goblin Giant P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A
Void Knight Electro Dragon The Log
P.E.K.K.A Ice Spirit Bats Knight Electro Dragon Goblin Giant The Log
P.E.K.K.A Bats Knight Goblin Giant The Log
P.E.K.K.A Knight Goblin Giant
Ice Spirit Bats Electro Dragon Goblin Giant
P.E.K.K.A Bats Knight Void Goblin Giant
P.E.K.K.A Knight Goblin Giant
Void Electro Dragon P.E.K.K.A Ice Spirit Bats Knight The Log
P.E.K.K.A Goblin Giant
P.E.K.K.A Bats Knight Electro Dragon
P.E.K.K.A Void Goblin Giant The Log
P.E.K.K.A Knight Goblin Giant
Electro Dragon
Electro Dragon Ice Spirit Bats Knight Goblin Giant P.E.K.K.A The Log
Bats Electro Dragon P.E.K.K.A The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Electro Dragon The Log
Void Electro Dragon The Log
Void Electro Dragon Goblin Giant The Log
Knight Void The Log
The Log
Ice Spirit Bats Electro Dragon Goblin Giant
The Log
The Log Ice Spirit Electro Dragon
Void The Log Electro Dragon
Bats Void Electro Dragon
Void Knight Electro Dragon The Log
Void Electro Dragon
Knight Void The Log
Void Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Bats
Void Electro Dragon The Log
Void Electro Dragon The Log
Void The Log
Void
Void The Log
Void Electro Dragon The Log
The Log Ice Spirit Electro Dragon
Void The Log Electro Dragon
Void Electro Dragon The Log
Void The Log
Bats Void Electro Dragon
Electro Dragon Ice Spirit Bats Void
Void
Void Electro Dragon The Log
Void Ice Spirit Electro Dragon
P.E.K.K.A
The Log
Ice Spirit Bats Void Electro Dragon
Electro Dragon
The Log
Void Knight Electro Dragon
The Log Electro Dragon
Void
Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Bats The Log
Bats Void Electro Dragon
Void Electro Dragon Goblin Giant The Log
P.E.K.K.A
Void Electro Dragon
Void

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