My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats
Barbarian Barrel
Ice Spirit Knight Ice Wizard Royal Ghost
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Electro Dragon Ice Wizard
Poison
Bats Electro Dragon Ice Wizard
Lightning
Knight Electro Dragon Ice Wizard Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Knight Ice Wizard Royal Ghost Electro Dragon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Knight Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bats Royal Ghost
Bats
Knight Ice Spirit P.E.K.K.A
Knight
Ice Spirit Bats Electro Dragon Ice Wizard
Electro Dragon
Knight P.E.K.K.A Ice Wizard
P.E.K.K.A
Ice Spirit Bats Electro Dragon Ice Wizard
Ice Wizard
Knight Electro Dragon P.E.K.K.A
Royal Ghost
Ice Spirit Monk
Monk
Royal Ghost

Defense Synergies 3 10

Ice Spirit
Bats Knight Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost
Bats
Knight Ice Spirit P.E.K.K.A Ice Wizard
Knight
Bats Electro Dragon Ice Wizard Ice Spirit
Electro Dragon
Knight Ice Spirit Ice Wizard
P.E.K.K.A
Ice Spirit Bats Ice Wizard
Ice Wizard
Knight Ice Spirit Bats Electro Dragon P.E.K.K.A
Royal Ghost
Ice Spirit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
P.E.K.K.A Ice Spirit Bats Knight Electro Dragon Ice Wizard Monk
P.E.K.K.A Bats Knight Electro Dragon Ice Wizard
P.E.K.K.A Bats Knight Electro Dragon Ice Wizard Monk
P.E.K.K.A Monk
Bats Electro Dragon Ice Wizard Royal Ghost
Bats Ice Spirit Electro Dragon Ice Wizard
Electro Dragon P.E.K.K.A Monk
P.E.K.K.A Ice Wizard
Knight Ice Spirit Ice Wizard Royal Ghost
Bats Ice Wizard Knight Electro Dragon Royal Ghost
Bats Electro Dragon Ice Wizard
P.E.K.K.A Ice Spirit Bats Knight Electro Dragon Ice Wizard
Ice Spirit Bats Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Knight
Monk Ice Spirit P.E.K.K.A
Bats Knight Electro Dragon P.E.K.K.A
Ice Spirit Bats Knight Electro Dragon Ice Wizard Royal Ghost
Ice Spirit Bats Knight Electro Dragon Ice Wizard Royal Ghost
P.E.K.K.A
Royal Ghost Bats Knight Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Royal Ghost
Knight Electro Dragon Royal Ghost Monk
P.E.K.K.A Ice Spirit Bats Knight Electro Dragon
P.E.K.K.A Bats Knight Monk
P.E.K.K.A Knight
Ice Spirit Bats Electro Dragon Ice Wizard Monk
P.E.K.K.A Bats Knight Ice Wizard
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Ice Spirit Bats Knight Monk
P.E.K.K.A
P.E.K.K.A Bats Knight Electro Dragon
P.E.K.K.A Monk
P.E.K.K.A Knight
Electro Dragon
Electro Dragon Ice Spirit Bats Knight P.E.K.K.A Monk
Bats Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon Royal Ghost Monk
Monk Electro Dragon Ice Wizard Royal Ghost
Electro Dragon
Knight
Ice Spirit Bats Electro Dragon Ice Wizard Monk
Ice Spirit Electro Dragon Ice Wizard
Monk Electro Dragon
Bats Electro Dragon
Monk Knight Electro Dragon
Monk Electro Dragon
Knight
Electro Dragon Monk
Electro Dragon
Electro Dragon
Monk
Bats
Electro Dragon Monk
Electro Dragon Monk
Monk
Monk
Electro Dragon Monk
Ice Spirit Electro Dragon Ice Wizard
Electro Dragon Ice Wizard Royal Ghost Monk
Electro Dragon Monk
Bats Electro Dragon Ice Wizard
Electro Dragon Ice Spirit Bats
Electro Dragon
Ice Spirit Electro Dragon Monk
P.E.K.K.A
Monk
Ice Spirit Bats Electro Dragon
Electro Dragon Ice Wizard Monk
Knight Electro Dragon
Electro Dragon
Monk
Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Bats
Bats Electro Dragon
Electro Dragon Royal Ghost Monk
P.E.K.K.A
Electro Dragon Monk

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