My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Dart Goblin Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Prince
Giant Snowball
Bats Dart Goblin Guards
Zap
Bats Mortar Dart Goblin Guards Prince
Barbarian Barrel
Ice Spirit Mortar Dart Goblin Guards
The Log
Ice Spirit Dart Goblin Guards Prince
Earthquake
Mortar Guards
Arrows
Ice Spirit Bats Dart Goblin Guards
Royal Delivery
Ice Spirit Bats Dart Goblin Guards Prince
Fireball
Mortar Dart Goblin
Poison
Bats Mortar Dart Goblin Guards
Lightning
Mortar Prince
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Dart Goblin Guards Mortar Fireball Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Dart Goblin

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Mortar Dart Goblin Guards Prince
Bats
Ice Spirit Mortar Prince
Mortar
Ice Spirit Bats Dart Goblin Fireball The Log
Dart Goblin
Ice Spirit Mortar Prince The Log
Fireball
Mortar The Log
Guards
Ice Spirit The Log
Prince
Ice Spirit Bats Dart Goblin The Log
The Log
Mortar Dart Goblin Fireball Guards Prince

Defense Synergies 2 20

Ice Spirit
Bats Mortar Dart Goblin Fireball Guards Prince The Log
Bats
Ice Spirit Mortar Dart Goblin Prince The Log
Mortar
Ice Spirit Bats Dart Goblin Fireball Guards The Log
Dart Goblin
Ice Spirit Bats Mortar Guards Prince The Log
Fireball
The Log Ice Spirit Mortar
Guards
Ice Spirit Mortar Dart Goblin Prince The Log
Prince
The Log Ice Spirit Bats Dart Goblin Guards
The Log
Fireball Prince Ice Spirit Bats Mortar Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Fireball The Log
Ice Spirit Bats Mortar Dart Goblin Prince The Log
Mortar Prince Bats Dart Goblin
Prince Bats Mortar Dart Goblin Guards
Fireball Prince The Log
Fireball The Log Bats Dart Goblin Guards
Bats Dart Goblin Ice Spirit Mortar Fireball
Dart Goblin Fireball The Log
Mortar Prince
Guards Ice Spirit Dart Goblin Prince
Bats Dart Goblin Guards Fireball The Log
Bats Dart Goblin Fireball
Mortar Prince Ice Spirit Bats Fireball Guards The Log
Fireball Ice Spirit Bats Mortar Dart Goblin Guards Prince The Log
Mortar Prince
Ice Spirit Mortar Fireball Prince The Log
Bats Mortar Fireball Prince
Ice Spirit Mortar Fireball Bats Dart Goblin Guards Prince The Log
Mortar The Log Ice Spirit Bats Dart Goblin Fireball Guards
Mortar Dart Goblin Prince
Bats Dart Goblin Fireball Guards Prince The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Prince
Fireball Mortar Prince The Log
Guards Ice Spirit Bats Prince The Log
Guards Prince Bats Fireball The Log
Guards Prince
Fireball Ice Spirit Bats Dart Goblin
Guards Prince Bats Dart Goblin Fireball
Prince
Ice Spirit Bats Mortar Fireball Prince The Log
Dart Goblin Guards
Bats Dart Goblin Guards Prince
Fireball Guards Prince The Log
Prince Fireball Guards
Dart Goblin Fireball
Guards Ice Spirit Bats Mortar Dart Goblin Fireball Prince The Log
Bats Dart Goblin Fireball The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Dart Goblin Guards The Log
Mortar Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Guards Prince The Log
Fireball Mortar The Log
Fireball Ice Spirit Bats Dart Goblin
Mortar Dart Goblin The Log
Fireball The Log Ice Spirit Dart Goblin
Fireball The Log Mortar Dart Goblin
Bats Fireball Guards Prince
Mortar Dart Goblin Fireball Prince The Log
Fireball Dart Goblin
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball Prince The Log
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball The Log
Mortar Fireball
Bats
Mortar Dart Goblin Fireball Prince The Log
Mortar Dart Goblin Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Mortar Fireball The Log
The Log Ice Spirit Mortar Fireball
Mortar Fireball The Log Dart Goblin
Fireball Mortar Prince The Log
Fireball Mortar Dart Goblin The Log
Bats Dart Goblin Fireball
Ice Spirit Bats Dart Goblin Fireball Guards
Fireball
Mortar Dart Goblin Fireball The Log
Ice Spirit Fireball
Prince
Fireball The Log
Ice Spirit Bats Dart Goblin Fireball Guards Prince
Fireball Dart Goblin
The Log Fireball
Fireball Dart Goblin Prince
The Log Mortar Dart Goblin Fireball
Fireball
Dart Goblin Prince
Ice Spirit Bats Dart Goblin Fireball Guards The Log
Bats Dart Goblin Fireball
Mortar Dart Goblin Fireball Prince The Log
Prince
Fireball Mortar Dart Goblin

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