My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Mortar Guards
Barbarian Barrel
Ice Spirit Mortar Guards Ice Wizard
The Log
Ice Spirit Guards
Earthquake
Mortar Guards
Arrows
Ice Spirit Bats Guards
Royal Delivery
Ice Spirit Bats Guards P.E.K.K.A Ice Wizard
Fireball
Mortar Ice Wizard
Poison
Bats Mortar Guards Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage Guards Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage Guards Tornado Ice Wizard Mortar P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Rage Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Mortar Guards
Bats
Ice Spirit Mortar Rage P.E.K.K.A
Mortar
Ice Spirit Bats Tornado
Rage
Bats
Guards
Ice Spirit
Tornado
P.E.K.K.A Mortar Ice Wizard
P.E.K.K.A
Ice Spirit Tornado Bats Ice Wizard
Ice Wizard
Tornado P.E.K.K.A

Defense Synergies 2 14

Ice Spirit
Bats Mortar Guards Tornado P.E.K.K.A Ice Wizard
Bats
Ice Spirit Mortar P.E.K.K.A Ice Wizard
Mortar
Ice Spirit Bats Guards Tornado Ice Wizard
Rage
Guards
Ice Spirit Mortar Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Ice Spirit Mortar
P.E.K.K.A
Tornado Ice Spirit Bats Ice Wizard
Ice Wizard
Tornado Ice Spirit Bats Mortar Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
P.E.K.K.A Ice Spirit Bats Mortar Ice Wizard
Mortar Tornado P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Bats Mortar Guards Ice Wizard
Tornado P.E.K.K.A
Tornado Bats Guards Ice Wizard
Bats Tornado Ice Spirit Mortar Ice Wizard
P.E.K.K.A
P.E.K.K.A Mortar Tornado Ice Wizard
Guards Tornado Ice Spirit Ice Wizard
Bats Guards Ice Wizard Tornado
Bats Tornado Ice Wizard
Mortar P.E.K.K.A Ice Spirit Bats Guards Ice Wizard
Ice Spirit Bats Mortar Guards Tornado P.E.K.K.A
P.E.K.K.A Mortar
Tornado Ice Spirit Mortar P.E.K.K.A
Bats Mortar Tornado P.E.K.K.A
Ice Spirit Mortar Bats Guards Tornado Ice Wizard
Mortar Tornado Ice Spirit Bats Guards Ice Wizard
P.E.K.K.A Mortar Tornado
Bats Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Mortar
Guards P.E.K.K.A Ice Spirit Bats
Guards P.E.K.K.A Bats Tornado
P.E.K.K.A Guards
Ice Spirit Bats Tornado Ice Wizard
Guards P.E.K.K.A Bats Ice Wizard
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Mortar Tornado
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Guards Tornado
P.E.K.K.A Guards
Guards Ice Spirit Bats Mortar Tornado P.E.K.K.A
Bats P.E.K.K.A Ice Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Tornado Ice Wizard
Guards
Mortar
Ice Spirit Bats Tornado Ice Wizard
Mortar Tornado
Ice Spirit Tornado Ice Wizard
Mortar Tornado
Bats Guards Tornado
Mortar Tornado
Tornado
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar Tornado
Bats
Mortar
Mortar Tornado
Tornado
Tornado
Mortar
Tornado Ice Spirit Mortar Ice Wizard
Mortar Tornado Ice Wizard
Mortar Tornado
Mortar Tornado
Bats Tornado Ice Wizard
Ice Spirit Bats Guards
Mortar
Ice Spirit
P.E.K.K.A
Ice Spirit Bats Guards
Tornado Ice Wizard
Mortar
Tornado
P.E.K.K.A
Ice Spirit Bats Guards Tornado
Bats Tornado
Mortar Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: