My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Bowler Executioner Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Ice Spirit Executioner Electro Wizard
The Log
Ice Spirit Royal Giant
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Bowler Executioner Electro Wizard
Fireball
Bowler Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Bowler Executioner Electro Wizard Archer Queen
Rocket
Bowler Executioner Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Fireball Electro Wizard Bowler Executioner Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Bats Fireball Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Royal Giant Bowler Executioner
Bats
Royal Giant Ice Spirit Bowler
Royal Giant
Ice Spirit Bats Fireball Ice Spirit Bowler Executioner Electro Wizard
Fireball
Royal Giant Electro Wizard Archer Queen
Bowler
Ice Spirit Bats Royal Giant Executioner Electro Wizard
Executioner
Ice Spirit Royal Giant Bowler
Electro Wizard
Royal Giant Fireball Bowler
Archer Queen
Fireball

Defense Synergies 0 10

Ice Spirit
Bats Fireball Bowler Executioner Electro Wizard Archer Queen
Bats
Ice Spirit Bowler Electro Wizard
Royal Giant
Fireball
Ice Spirit Electro Wizard
Bowler
Ice Spirit Bats Electro Wizard
Executioner
Ice Spirit
Electro Wizard
Ice Spirit Bats Fireball Bowler
Archer Queen
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Executioner Electro Wizard
Ice Spirit Bats Executioner Electro Wizard
Bowler Bats Executioner Electro Wizard
Bats Bowler Electro Wizard
Fireball Bowler
Fireball Bowler Bats Executioner Electro Wizard
Bats Electro Wizard Ice Spirit Fireball Executioner
Bowler Fireball Electro Wizard
Archer Queen
Ice Spirit Bowler Electro Wizard
Bats Executioner Electro Wizard Fireball Bowler
Executioner Bats Fireball Electro Wizard
Bowler Ice Spirit Bats Fireball Electro Wizard
Fireball Bowler Executioner Ice Spirit Bats Electro Wizard
Electro Wizard
Ice Spirit Fireball Bowler Electro Wizard
Bats Fireball Bowler Executioner Electro Wizard
Ice Spirit Fireball Bats Bowler Executioner Electro Wizard
Executioner Ice Spirit Bats Fireball Bowler Electro Wizard
Electro Wizard
Bowler Bats Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler Electro Wizard
Fireball Electro Wizard Bowler Executioner
Ice Spirit Bats Bowler Electro Wizard
Bowler Bats Fireball Electro Wizard
Bowler Executioner
Fireball Executioner Ice Spirit Bats Electro Wizard
Bats Fireball Bowler Electro Wizard
Electro Wizard Ice Spirit Bats Fireball
Bats Bowler
Fireball Bowler Electro Wizard Archer Queen
Bowler Fireball Executioner
Fireball Bowler Executioner
Electro Wizard Ice Spirit Bats Fireball Bowler Executioner Archer Queen
Bats Bowler Executioner Fireball Electro Wizard Archer Queen
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Bowler
Fireball Executioner Ice Spirit Bats
Bowler Executioner
Fireball Ice Spirit Bowler Executioner
Fireball
Bats Fireball Bowler Electro Wizard
Fireball Bowler Electro Wizard
Fireball Executioner Archer Queen
Fireball Bowler Executioner
Fireball
Fireball
Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball
Bats
Fireball Bowler Executioner Electro Wizard
Fireball Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Ice Spirit Fireball Bowler Executioner
Fireball Bowler Executioner Electro Wizard
Fireball Bowler
Fireball
Bats Fireball Executioner Electro Wizard
Electro Wizard Ice Spirit Bats Fireball
Fireball Bowler
Fireball
Ice Spirit Fireball Electro Wizard
Fireball Bowler
Electro Wizard Ice Spirit Bats Fireball
Fireball Executioner Electro Wizard Archer Queen
Fireball
Fireball Bowler Executioner Electro Wizard
Fireball Bowler Executioner
Fireball Archer Queen
Executioner Archer Queen
Ice Spirit Bats Fireball Bowler Electro Wizard Archer Queen
Bats Fireball Executioner Electro Wizard Archer Queen
Fireball Bowler Executioner Electro Wizard Archer Queen
Fireball Bowler

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