My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Firecracker Musketeer P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Musketeer
Zap
Bats Archers Firecracker
Barbarian Barrel
Ice Spirit Archers Firecracker Musketeer
The Log
Ice Spirit Archers Firecracker Musketeer
Earthquake
Archers Firecracker
Arrows
Ice Spirit Bats Archers Firecracker
Royal Delivery
Ice Spirit Bats Archers Firecracker Musketeer P.E.K.K.A
Fireball
Archers Firecracker Musketeer
Poison
Bats Archers Firecracker Musketeer
Lightning
Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Giant Snowball Archers Firecracker Musketeer Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Giant Snowball Archers

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Giant Snowball Archers Firecracker Musketeer
Bats
Ice Spirit Firecracker P.E.K.K.A
Giant Snowball
P.E.K.K.A Ice Spirit Archers Firecracker Musketeer
Archers
Ice Spirit Giant Snowball P.E.K.K.A
Firecracker
Ice Spirit Bats Giant Snowball P.E.K.K.A
Musketeer
Ice Spirit Giant Snowball P.E.K.K.A
P.E.K.K.A
Ice Spirit Giant Snowball Bats Archers Firecracker Musketeer
Goblinstein

Defense Synergies 1 18

Ice Spirit
Musketeer Bats Giant Snowball Archers Firecracker P.E.K.K.A
Bats
Ice Spirit Giant Snowball Firecracker Musketeer P.E.K.K.A
Giant Snowball
Ice Spirit Bats Archers Firecracker Musketeer P.E.K.K.A
Archers
Ice Spirit Giant Snowball Firecracker P.E.K.K.A
Firecracker
Ice Spirit Bats Giant Snowball Archers Musketeer P.E.K.K.A
Musketeer
Ice Spirit Bats Giant Snowball Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Bats Giant Snowball Archers Firecracker Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
P.E.K.K.A Ice Spirit Bats Firecracker Musketeer
P.E.K.K.A Bats Giant Snowball Archers Musketeer
P.E.K.K.A Bats Firecracker Musketeer
Firecracker P.E.K.K.A
Bats Giant Snowball Archers Firecracker Musketeer
Bats Giant Snowball Musketeer Ice Spirit Archers Firecracker
Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Ice Spirit Giant Snowball Archers Firecracker Musketeer
Bats Archers Giant Snowball Firecracker Musketeer
Musketeer Bats Giant Snowball Archers Firecracker
P.E.K.K.A Ice Spirit Bats Giant Snowball Musketeer
Ice Spirit Bats Giant Snowball Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Giant Snowball P.E.K.K.A
Bats Firecracker Musketeer P.E.K.K.A
Ice Spirit Bats Giant Snowball Archers Firecracker Musketeer
Giant Snowball Ice Spirit Bats Archers Firecracker Musketeer
P.E.K.K.A Musketeer
Bats Giant Snowball Archers Firecracker Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers P.E.K.K.A
Giant Snowball Archers Firecracker Musketeer
P.E.K.K.A Ice Spirit Bats Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Musketeer
Firecracker Ice Spirit Bats Giant Snowball Archers Musketeer
P.E.K.K.A Bats Archers Musketeer
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Giant Snowball Firecracker
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Giant Snowball
P.E.K.K.A
Archers Firecracker Musketeer
Ice Spirit Bats Archers Firecracker Musketeer P.E.K.K.A
Bats Giant Snowball Archers Firecracker Musketeer P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Giant Snowball Musketeer
Firecracker Musketeer
Giant Snowball Firecracker
Firecracker Ice Spirit Bats Giant Snowball Musketeer
Archers Firecracker Musketeer
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Bats Giant Snowball Musketeer
Firecracker Musketeer
Giant Snowball Archers Firecracker Musketeer
Giant Snowball Firecracker Musketeer
Firecracker Musketeer
Giant Snowball Firecracker Musketeer
Giant Snowball Firecracker Musketeer
Firecracker Musketeer
Giant Snowball
Bats
Giant Snowball Archers Firecracker Musketeer
Giant Snowball Firecracker
Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Firecracker Ice Spirit
Firecracker Giant Snowball Musketeer
Giant Snowball Musketeer
Firecracker Musketeer
Bats Giant Snowball Archers Firecracker Musketeer
Ice Spirit Bats Giant Snowball Firecracker Musketeer
Giant Snowball
Giant Snowball Musketeer
Ice Spirit Giant Snowball Firecracker
P.E.K.K.A
Giant Snowball Firecracker
Ice Spirit Bats Archers Musketeer
Giant Snowball Archers Firecracker Musketeer
Firecracker Musketeer
Giant Snowball Firecracker Musketeer
Giant Snowball
Firecracker Musketeer P.E.K.K.A
Ice Spirit Bats Giant Snowball Firecracker Musketeer
Firecracker Bats Giant Snowball Musketeer
Giant Snowball Firecracker Musketeer
P.E.K.K.A
Firecracker

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