My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Ice Spirit Cannon Tesla
The Log
Ice Spirit Cannon Hog Rider
Earthquake
Cannon Tesla Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Hog Rider
Fireball
Cannon Tesla Hog Rider
Poison
Bats Cannon
Lightning
Cannon Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Giant Snowball The Log Cannon Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Giant Snowball The Log

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Giant Snowball
Bats
Hog Rider Ice Spirit
Giant Snowball
Hog Rider Ice Spirit Fireball The Log
Cannon
Tesla
Fireball
Hog Rider Giant Snowball The Log
Hog Rider
Ice Spirit Bats Giant Snowball Fireball The Log
The Log
Hog Rider Giant Snowball Fireball

Defense Synergies 3 15

Ice Spirit
Bats Giant Snowball Cannon Tesla Fireball The Log
Bats
Ice Spirit Giant Snowball Cannon Tesla The Log
Giant Snowball
Ice Spirit Bats Cannon Tesla The Log
Cannon
The Log Ice Spirit Bats Giant Snowball Fireball
Tesla
The Log Ice Spirit Bats Giant Snowball Fireball
Fireball
The Log Ice Spirit Cannon Tesla
Hog Rider
The Log
Cannon Tesla Fireball Ice Spirit Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Fireball The Log
Ice Spirit Bats Cannon Tesla The Log
Cannon Tesla Bats Giant Snowball
Cannon Tesla Bats
Fireball The Log
Fireball The Log Bats Giant Snowball Cannon Tesla
Bats Giant Snowball Tesla Ice Spirit Cannon Fireball
Cannon Tesla Fireball The Log
Cannon Tesla
Ice Spirit Giant Snowball Cannon Tesla
Bats Giant Snowball Cannon Tesla Fireball The Log
Tesla Bats Giant Snowball Fireball
Cannon Tesla Ice Spirit Bats Giant Snowball Fireball The Log
Fireball Ice Spirit Bats Giant Snowball Cannon Tesla The Log
Cannon Tesla
Ice Spirit Giant Snowball Cannon Tesla Fireball The Log
Tesla Bats Cannon Fireball
Ice Spirit Cannon Tesla Fireball Bats Giant Snowball The Log
Giant Snowball The Log Ice Spirit Bats Cannon Tesla Fireball
Cannon Tesla
Bats Giant Snowball Cannon Tesla Fireball The Log
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Fireball
Fireball Giant Snowball Tesla The Log
Ice Spirit Bats The Log
Bats Tesla Fireball The Log
Cannon Tesla
Fireball Ice Spirit Bats Giant Snowball Tesla
Bats Tesla Fireball
Tesla
Ice Spirit Bats Giant Snowball Fireball The Log
Cannon Tesla
Bats Tesla
Giant Snowball Fireball The Log
Cannon Tesla Fireball
Cannon Tesla Fireball
Tesla Ice Spirit Bats Fireball The Log
Bats Giant Snowball Cannon Tesla Fireball The Log
Giant Snowball Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Giant Snowball The Log
Fireball The Log
Fireball The Log
Fireball Giant Snowball The Log
Fireball Ice Spirit Bats Giant Snowball
The Log
Fireball The Log Ice Spirit Giant Snowball
Fireball The Log Giant Snowball
Bats Giant Snowball Fireball
Fireball The Log
Fireball Giant Snowball
Giant Snowball Fireball The Log
Fireball
Giant Snowball Fireball The Log
Giant Snowball Fireball The Log
Fireball The Log
Giant Snowball Fireball
Bats
Giant Snowball Fireball The Log
Giant Snowball Fireball The Log
Fireball The Log
Giant Snowball Fireball
The Log
Giant Snowball Fireball The Log
Giant Snowball The Log Ice Spirit Fireball
Fireball The Log Giant Snowball
Fireball Giant Snowball The Log
Fireball The Log
Bats Giant Snowball Fireball
Ice Spirit Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball The Log
Ice Spirit Giant Snowball Fireball
Giant Snowball Fireball The Log
Ice Spirit Bats Fireball
Fireball Giant Snowball
The Log Fireball
Fireball
The Log Giant Snowball Fireball
Giant Snowball Fireball
Ice Spirit Bats Giant Snowball Fireball The Log
Bats Giant Snowball Fireball
Giant Snowball Fireball The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: