My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Cannon Cart
Giant Snowball
Bats Goblin Curse
Zap
Bats Goblin Curse Cannon Cart
Barbarian Barrel
Ice Spirit Tesla Goblin Curse Cannon Cart
The Log
Ice Spirit Goblin Curse Cannon Cart
Earthquake
Tesla
Arrows
Ice Spirit Bats Goblin Curse
Royal Delivery
Ice Spirit Bats Cannon Cart
Fireball
Tesla Cannon Cart
Poison
Bats Goblin Curse
Lightning
Tesla Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Goblin Curse The Log Tesla Fireball Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Goblin Curse The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Goblin Curse Cannon Cart Mega Knight
Bats
Mega Knight Ice Spirit Cannon Cart
Tesla
Fireball
Goblin Curse The Log Mega Knight
Goblin Curse
The Log Ice Spirit Fireball
Cannon Cart
The Log Ice Spirit Bats
The Log
Goblin Curse Cannon Cart Fireball Mega Knight
Mega Knight
Bats Ice Spirit Fireball The Log

Defense Synergies 2 14

Ice Spirit
Bats Tesla Fireball Cannon Cart The Log Mega Knight
Bats
Ice Spirit Tesla Cannon Cart The Log Mega Knight
Tesla
The Log Ice Spirit Bats Fireball Cannon Cart
Fireball
The Log Ice Spirit Tesla Mega Knight
Goblin Curse
Cannon Cart
Ice Spirit Bats Tesla
The Log
Tesla Fireball Ice Spirit Bats Mega Knight
Mega Knight
Ice Spirit Bats Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Fireball The Log
Ice Spirit Bats Tesla Goblin Curse Cannon Cart The Log Mega Knight
Tesla Mega Knight Bats Goblin Curse Cannon Cart
Tesla Bats Goblin Curse Cannon Cart Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Tesla Cannon Cart Mega Knight
Bats Tesla Ice Spirit Fireball Goblin Curse
Tesla Fireball Cannon Cart The Log Mega Knight
Tesla Goblin Curse
Ice Spirit Tesla Cannon Cart Mega Knight
Bats Goblin Curse Tesla Fireball Cannon Cart The Log Mega Knight
Tesla Bats Fireball Goblin Curse
Tesla Mega Knight Ice Spirit Bats Fireball Goblin Curse Cannon Cart The Log
Fireball Mega Knight Ice Spirit Bats Tesla Goblin Curse Cannon Cart The Log
Tesla Goblin Curse Cannon Cart Mega Knight
Ice Spirit Tesla Fireball Goblin Curse The Log Mega Knight
Tesla Mega Knight Bats Fireball Cannon Cart
Ice Spirit Tesla Fireball Mega Knight Bats Cannon Cart The Log
The Log Ice Spirit Bats Tesla Fireball Goblin Curse Cannon Cart Mega Knight
Tesla Goblin Curse Cannon Cart
Mega Knight Bats Tesla Fireball Goblin Curse Cannon Cart The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Cannon Cart
Fireball Tesla Cannon Cart The Log Mega Knight
Mega Knight Ice Spirit Bats Cannon Cart The Log
Mega Knight Bats Tesla Fireball Cannon Cart The Log
Tesla Goblin Curse Cannon Cart Mega Knight
Fireball Ice Spirit Bats Tesla Goblin Curse
Bats Tesla Fireball Cannon Cart
Mega Knight Tesla Goblin Curse Cannon Cart
Mega Knight Ice Spirit Bats Fireball Cannon Cart The Log
Tesla Goblin Curse
Mega Knight Bats Tesla Cannon Cart
Mega Knight Fireball The Log
Cannon Cart Mega Knight Tesla Fireball Goblin Curse
Tesla Fireball Goblin Curse Cannon Cart Mega Knight
Tesla Ice Spirit Bats Fireball Cannon Cart The Log
Bats Mega Knight Tesla Fireball Goblin Curse Cannon Cart The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Goblin Curse The Log
Fireball Cannon Cart The Log
Cannon Cart Fireball The Log
Fireball Goblin Curse The Log Mega Knight
Fireball Ice Spirit Bats Goblin Curse
The Log
Fireball The Log Ice Spirit Goblin Curse
Fireball The Log
Bats Fireball
Fireball Cannon Cart The Log
Fireball Goblin Curse
Fireball Cannon Cart The Log
Fireball Cannon Cart
Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball Cannon Cart The Log Mega Knight
Fireball
Bats
Fireball The Log Mega Knight
Fireball Goblin Curse The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Cannon Cart The Log
Goblin Curse The Log Ice Spirit Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball Goblin Curse The Log
Bats Fireball Goblin Curse
Ice Spirit Bats Fireball
Fireball
Fireball The Log Mega Knight
Ice Spirit Fireball
Mega Knight
Fireball Goblin Curse The Log
Ice Spirit Bats Fireball Cannon Cart
Fireball Goblin Curse
The Log Fireball
Fireball Cannon Cart Mega Knight
The Log Fireball
Fireball
Cannon Cart Mega Knight
Ice Spirit Bats Fireball The Log
Bats Fireball
Fireball Cannon Cart The Log Mega Knight
Cannon Cart
Fireball Mega Knight

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