My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Balloon
Zap
Bats Balloon Bandit
Barbarian Barrel
Ice Spirit Tesla Bandit
The Log
Ice Spirit Mini P.E.K.K.A Bandit
Earthquake
Tesla
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Balloon Bandit
Fireball
Tesla Balloon Bandit
Poison
Bats Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Bandit Tesla Fireball Mini P.E.K.K.A Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Mini P.E.K.K.A Bandit
Bats
Balloon Ice Spirit Mini P.E.K.K.A Bandit
Tesla
Fireball
The Log
Mini P.E.K.K.A
Ice Spirit Bats The Log
Balloon
Ice Spirit Bats The Log Bandit
The Log
Fireball Mini P.E.K.K.A Balloon Bandit
Bandit
Ice Spirit Bats Balloon The Log

Defense Synergies 4 14

Ice Spirit
Mini P.E.K.K.A Bats Tesla Fireball The Log Bandit
Bats
Ice Spirit Tesla Mini P.E.K.K.A The Log Bandit
Tesla
The Log Ice Spirit Bats Fireball Mini P.E.K.K.A
Fireball
The Log Ice Spirit Tesla Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Ice Spirit The Log Bats Tesla Fireball
Balloon
The Log
Tesla Fireball Mini P.E.K.K.A Ice Spirit Bats Bandit
Bandit
Ice Spirit Bats Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Mini P.E.K.K.A Ice Spirit Bats Tesla The Log Bandit
Tesla Mini P.E.K.K.A Bats Bandit
Tesla Mini P.E.K.K.A Bats Bandit
Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Tesla Bandit
Bats Tesla Ice Spirit Fireball
Tesla Fireball The Log Bandit
Tesla Mini P.E.K.K.A
Ice Spirit Tesla Mini P.E.K.K.A Bandit
Bats Tesla Fireball The Log Bandit
Tesla Bats Fireball
Tesla Mini P.E.K.K.A Ice Spirit Bats Fireball The Log Bandit
Fireball Ice Spirit Bats Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Bandit
Ice Spirit Tesla Fireball Mini P.E.K.K.A The Log Bandit
Tesla Bats Fireball Mini P.E.K.K.A
Ice Spirit Tesla Fireball Bats The Log Bandit
The Log Ice Spirit Bats Tesla Fireball Bandit
Mini P.E.K.K.A Tesla
Bats Tesla Fireball Mini P.E.K.K.A The Log Bandit
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball Bandit
Fireball Bandit Tesla Mini P.E.K.K.A The Log
Bandit Ice Spirit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Tesla Fireball The Log Bandit
Tesla Mini P.E.K.K.A Bandit
Fireball Ice Spirit Bats Tesla
Mini P.E.K.K.A Bats Tesla Fireball Bandit
Mini P.E.K.K.A Tesla
Ice Spirit Bats Fireball Mini P.E.K.K.A The Log Bandit
Tesla
Bats Tesla Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Tesla Fireball Bandit
Tesla Fireball
Tesla Ice Spirit Bats Fireball Mini P.E.K.K.A The Log
Bats Tesla Fireball Mini P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball Ice Spirit Bats
The Log
Fireball The Log Ice Spirit
Fireball The Log Bandit
Bats Fireball Mini P.E.K.K.A
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Bats Fireball
Ice Spirit Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Bandit
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Fireball Bandit
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Ice Spirit Bats Fireball The Log
Bats Fireball
Fireball The Log Bandit
Fireball

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