My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tombstone Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Tombstone Guards
Zap
Bats Tombstone Guards
Barbarian Barrel
Ice Spirit Tombstone Valkyrie Guards
The Log
Ice Spirit Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Ice Spirit Bats Tombstone Guards
Royal Delivery
Ice Spirit Bats Valkyrie Guards
Fireball
Tombstone
Poison
Bats Tombstone Guards
Lightning
Tombstone Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tombstone Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Tombstone Guards Fireball Valkyrie Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Tombstone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bats Guards
Bats
Valkyrie Ice Spirit
Tombstone
Fireball
The Log
Valkyrie
Ice Spirit Bats
Guards
Ice Spirit The Log
The Log
Fireball Guards
Goblinstein

Defense Synergies 1 13

Ice Spirit
Bats Tombstone Fireball Valkyrie Guards The Log
Bats
Ice Spirit Valkyrie The Log
Tombstone
Ice Spirit Fireball Guards
Fireball
The Log Ice Spirit Tombstone Valkyrie
Valkyrie
Ice Spirit Bats Fireball The Log
Guards
Ice Spirit Tombstone The Log
The Log
Fireball Ice Spirit Bats Valkyrie Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie The Log
Ice Spirit Bats Tombstone Valkyrie The Log
Bats Tombstone Valkyrie
Bats Tombstone Valkyrie Guards
Tombstone Fireball Valkyrie The Log
Fireball The Log Bats Valkyrie Guards
Bats Ice Spirit Tombstone Fireball
Fireball Valkyrie The Log
Tombstone
Guards Ice Spirit Valkyrie
Bats Valkyrie Guards Tombstone Fireball The Log
Bats Fireball
Tombstone Ice Spirit Bats Fireball Valkyrie Guards The Log
Fireball Valkyrie Ice Spirit Bats Tombstone Guards The Log
Tombstone
Ice Spirit Fireball The Log Goblinstein
Bats Tombstone Fireball Valkyrie
Ice Spirit Tombstone Fireball Valkyrie Bats Guards The Log
Valkyrie The Log Ice Spirit Bats Tombstone Fireball Guards
Valkyrie Bats Fireball Guards The Log
Tombstone Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tombstone Fireball
Fireball Valkyrie The Log
Tombstone Guards Ice Spirit Bats Valkyrie The Log
Valkyrie Guards Bats Fireball The Log
Tombstone Valkyrie Guards
Fireball Goblinstein Ice Spirit Bats
Guards Bats Tombstone Fireball Valkyrie
Valkyrie
Goblinstein Ice Spirit Bats Tombstone Fireball Valkyrie The Log
Tombstone Guards
Bats Tombstone Valkyrie Guards
Fireball Valkyrie Guards The Log
Tombstone Fireball Valkyrie Guards
Fireball Valkyrie
Tombstone Guards Ice Spirit Bats Fireball Valkyrie The Log Goblinstein
Bats Valkyrie Fireball The Log
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log Goblinstein
Fireball Goblinstein Ice Spirit Bats
The Log
Fireball The Log Ice Spirit
Fireball The Log
Bats Fireball Guards
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Valkyrie Goblinstein
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Ice Spirit Bats Fireball Guards Goblinstein
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Tombstone Fireball Guards Goblinstein
Fireball
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Ice Spirit Bats Fireball Guards The Log
Bats Fireball
Fireball The Log
Fireball

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