My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Ice Spirit Ice Wizard Sparky
The Log
Ice Spirit Sparky
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Ice Wizard Sparky
Fireball
Ice Wizard Sparky
Poison
Bats Ice Wizard Sparky
Lightning
Ice Wizard Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Freeze Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Freeze Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Tornado Ice Wizard Freeze Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Tornado Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Bats Mega Knight
Bats
Mega Knight Ice Spirit Sparky
Tornado
Sparky Goblinstein Freeze Ice Wizard Mega Knight
Freeze
Tornado
Ice Wizard
Tornado
Sparky
Ice Spirit Tornado Bats
Mega Knight
Bats Ice Spirit Tornado
Goblinstein
Tornado

Defense Synergies 3 14

Ice Spirit
Sparky Bats Tornado Ice Wizard Mega Knight
Bats
Ice Spirit Freeze Ice Wizard Sparky Mega Knight
Tornado
Ice Wizard Sparky Ice Spirit Sparky Mega Knight Goblinstein
Freeze
Bats Sparky Mega Knight
Ice Wizard
Tornado Ice Spirit Bats Mega Knight
Sparky
Ice Spirit Tornado Bats Tornado Freeze
Mega Knight
Ice Spirit Bats Tornado Freeze Ice Wizard
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Ice Spirit Bats Ice Wizard Mega Knight
Tornado Sparky Mega Knight Bats Freeze Ice Wizard
Sparky Bats Ice Wizard Mega Knight
Tornado Sparky Mega Knight
Tornado Freeze Bats Ice Wizard Mega Knight
Bats Tornado Ice Spirit Freeze Ice Wizard
Sparky Mega Knight
Sparky Tornado Ice Wizard
Tornado Ice Spirit Ice Wizard Sparky Mega Knight
Bats Ice Wizard Tornado Freeze Mega Knight
Bats Tornado Ice Wizard
Sparky Mega Knight Ice Spirit Bats Freeze Ice Wizard
Sparky Mega Knight Ice Spirit Bats Tornado Freeze
Sparky Mega Knight
Tornado Ice Spirit Freeze Sparky Mega Knight Goblinstein
Sparky Mega Knight Bats Tornado
Ice Spirit Mega Knight Bats Tornado Ice Wizard
Tornado Freeze Ice Spirit Bats Ice Wizard Mega Knight
Sparky Tornado
Mega Knight Bats Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Mega Knight
Mega Knight Ice Spirit Bats Sparky
Mega Knight Bats Tornado Sparky
Sparky Mega Knight
Goblinstein Ice Spirit Bats Tornado Freeze Ice Wizard
Sparky Bats Ice Wizard
Mega Knight Sparky
Freeze Mega Knight Goblinstein Ice Spirit Bats Tornado Sparky
Sparky
Mega Knight Bats Sparky
Mega Knight Tornado
Mega Knight Sparky
Sparky Mega Knight
Sparky Ice Spirit Bats Tornado Freeze Goblinstein
Bats Mega Knight Freeze Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Tornado Ice Wizard
Sparky
Freeze Sparky
Sparky Mega Knight Goblinstein
Goblinstein Ice Spirit Bats Tornado Freeze Ice Wizard
Tornado Sparky
Ice Spirit Tornado Freeze Ice Wizard
Tornado
Bats Tornado Sparky
Tornado Sparky
Tornado
Sparky
Freeze
Sparky
Sparky
Sparky Mega Knight
Tornado Freeze Sparky
Bats Sparky
Sparky Mega Knight
Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Tornado Freeze Ice Spirit Ice Wizard Sparky Mega Knight Goblinstein
Tornado Ice Wizard Sparky
Tornado Sparky Mega Knight
Tornado Sparky
Bats Tornado Ice Wizard Sparky
Ice Spirit Bats Freeze Goblinstein
Sparky
Sparky Mega Knight
Ice Spirit Freeze Sparky
Sparky Mega Knight
Sparky
Ice Spirit Bats Freeze Goblinstein
Tornado Ice Wizard
Freeze
Sparky Mega Knight
Tornado Sparky
Sparky Mega Knight
Ice Spirit Bats Tornado Freeze Sparky
Bats Tornado
Tornado Freeze Sparky Mega Knight
Sparky
Sparky Mega Knight

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