My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Electro Dragon Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Fisherman Graveyard
Giant Snowball
Bats Electro Dragon Fisherman Graveyard
Zap
Bats Bandit Fisherman Graveyard
Barbarian Barrel
Ice Spirit Bandit Graveyard
The Log
Ice Spirit Bandit Fisherman Graveyard
Earthquake
Graveyard
Arrows
Ice Spirit Bats Graveyard
Royal Delivery
Ice Spirit Bats Electro Dragon Bandit Fisherman Graveyard
Fireball
Electro Dragon Bandit Fisherman
Poison
Bats Electro Dragon Fisherman Graveyard
Lightning
Electro Dragon Bandit Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Tornado Bandit Fisherman Poison Electro Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Tornado Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Bandit Fisherman Graveyard
Bats
Ice Spirit Bandit Fisherman Graveyard
Tornado
Poison Electro Dragon Graveyard
Poison
Graveyard Tornado Electro Dragon
Electro Dragon
Tornado Poison Fisherman Graveyard
Bandit
Ice Spirit Bats Graveyard
Fisherman
Ice Spirit Bats Electro Dragon Graveyard
Graveyard
Poison Ice Spirit Bats Tornado Electro Dragon Bandit Fisherman

Defense Synergies 0 12

Ice Spirit
Bats Tornado Poison Electro Dragon Bandit Fisherman
Bats
Ice Spirit Bandit Fisherman
Tornado
Ice Spirit Poison Electro Dragon
Poison
Ice Spirit Tornado
Electro Dragon
Ice Spirit Tornado Fisherman
Bandit
Ice Spirit Bats Fisherman
Fisherman
Ice Spirit Bats Electro Dragon Bandit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Ice Spirit Bats Electro Dragon Bandit Fisherman
Tornado Fisherman Bats Electro Dragon Bandit
Bats Electro Dragon Bandit Fisherman
Tornado Poison
Tornado Bats Electro Dragon Bandit
Bats Tornado Ice Spirit Poison Electro Dragon
Poison Electro Dragon Bandit
Tornado Fisherman
Tornado Ice Spirit Bandit Fisherman
Bats Poison Tornado Electro Dragon Bandit Fisherman
Bats Tornado Poison Electro Dragon
Ice Spirit Bats Electro Dragon Bandit
Ice Spirit Bats Tornado Poison Electro Dragon
Bandit
Tornado Ice Spirit Bandit Fisherman
Bats Tornado Poison Electro Dragon Fisherman
Ice Spirit Bats Tornado Electro Dragon Bandit Fisherman
Tornado Poison Ice Spirit Bats Electro Dragon Bandit Fisherman
Tornado Fisherman
Bats Poison Electro Dragon Bandit Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fisherman
Poison Bandit Electro Dragon Fisherman
Bandit Ice Spirit Bats Electro Dragon Fisherman
Bats Tornado Bandit Fisherman
Bandit Fisherman
Poison Ice Spirit Bats Tornado Electro Dragon
Bats Bandit
Fisherman
Electro Dragon Ice Spirit Bats Tornado Poison Bandit
Bats Electro Dragon
Tornado Poison
Bandit
Electro Dragon
Electro Dragon Ice Spirit Bats Tornado Poison Fisherman
Bats Poison Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Bandit
Poison Tornado Electro Dragon Bandit Fisherman
Poison Electro Dragon Bandit
Poison
Poison
Poison Ice Spirit Bats Tornado Electro Dragon
Tornado Poison
Poison Ice Spirit Tornado Electro Dragon
Poison Tornado Electro Dragon Bandit Fisherman
Bats Tornado Poison Electro Dragon Fisherman
Poison Tornado Electro Dragon Bandit Fisherman
Poison Tornado Electro Dragon
Poison Bandit Fisherman
Poison Electro Dragon Bandit Fisherman
Poison Fisherman
Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Tornado Poison
Bats Fisherman
Poison Electro Dragon Bandit Fisherman
Tornado Poison Electro Dragon
Poison
Tornado Poison
Tornado Fisherman
Poison Electro Dragon
Tornado Poison Ice Spirit Electro Dragon
Fisherman
Poison Tornado Electro Dragon Bandit Fisherman
Tornado Poison Electro Dragon Bandit Fisherman
Poison Tornado Bandit Fisherman
Poison Bats Tornado Electro Dragon
Electro Dragon Ice Spirit Bats Poison
Poison Electro Dragon Bandit
Ice Spirit Poison Electro Dragon
Poison
Ice Spirit Bats Electro Dragon Bandit
Poison Tornado Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Tornado Poison
Electro Dragon
Electro Dragon Ice Spirit Bats Tornado Poison
Bats Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Bandit
Electro Dragon
Poison Fisherman

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