My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers
Barbarian Barrel
Ice Spirit Archers Executioner
The Log
Ice Spirit Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Mini P.E.K.K.A Executioner P.E.K.K.A
Fireball
Archers Executioner
Poison
Bats Archers Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Archers Fireball Mini P.E.K.K.A Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Archers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Archers Mini P.E.K.K.A Executioner
Bats
Ice Spirit Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Ice Spirit Fireball P.E.K.K.A Bats Archers Mini P.E.K.K.A Executioner
Archers
Ice Spirit Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap
Mini P.E.K.K.A
Ice Spirit Bats Zap Archers
Executioner
Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Bats Archers Executioner

Defense Synergies 4 15

Ice Spirit
Zap Mini P.E.K.K.A Bats Archers Fireball Executioner P.E.K.K.A
Bats
Ice Spirit Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Ice Spirit Fireball Mini P.E.K.K.A Bats Archers Executioner P.E.K.K.A
Archers
Ice Spirit Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Bats Archers Fireball Executioner
Executioner
Ice Spirit Zap Mini P.E.K.K.A
P.E.K.K.A
Ice Spirit Bats Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bats Zap Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Archers Executioner
Mini P.E.K.K.A P.E.K.K.A Bats
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bats Zap Archers Executioner
Bats Ice Spirit Zap Archers Fireball Executioner
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Archers Mini P.E.K.K.A
Bats Archers Executioner Zap Fireball
Executioner Bats Zap Archers Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Bats Zap Fireball
Fireball Executioner Ice Spirit Bats Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Ice Spirit Fireball Bats Zap Archers Executioner
Zap Executioner Ice Spirit Bats Archers Fireball
Mini P.E.K.K.A P.E.K.K.A
Bats Archers Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Mini P.E.K.K.A Executioner
P.E.K.K.A Ice Spirit Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Executioner
Fireball Executioner Ice Spirit Bats Zap Archers
Mini P.E.K.K.A P.E.K.K.A Bats Archers Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Executioner
Archers Fireball Executioner
Ice Spirit Bats Zap Archers Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Bats Executioner Zap Archers Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Ice Spirit Bats Zap
Archers Executioner
Fireball Ice Spirit Zap Executioner
Fireball Zap
Bats Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball Executioner
Zap Ice Spirit Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Bats Archers Fireball
Fireball Zap Archers Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Ice Spirit Bats Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner
P.E.K.K.A
Fireball

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