My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Guards Miner
Zap
Bats Guards
Barbarian Barrel
Ice Spirit Wizard Guards
The Log
Ice Spirit Guards
Earthquake
Guards
Arrows
Ice Spirit Bats Guards
Royal Delivery
Ice Spirit Bats Wizard Guards P.E.K.K.A Miner
Fireball
Wizard
Poison
Bats Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Guards P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Arrows Guards Miner Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Arrows

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Guards Miner
Bats
Miner Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Arrows P.E.K.K.A Miner Bats Guards
Arrows
Zap P.E.K.K.A Miner
Wizard
P.E.K.K.A Miner
Guards
Miner Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Arrows Bats Wizard
Miner
Bats Zap Guards Ice Spirit Arrows Wizard

Defense Synergies 1 14

Ice Spirit
Zap Bats Wizard Guards P.E.K.K.A Miner
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Bats Arrows Guards P.E.K.K.A Miner
Arrows
Zap P.E.K.K.A
Wizard
Ice Spirit Guards P.E.K.K.A
Guards
Ice Spirit Zap Wizard
P.E.K.K.A
Ice Spirit Bats Zap Arrows Wizard
Miner
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Ice Spirit Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Bats Guards
Arrows P.E.K.K.A
Arrows Bats Zap Guards
Bats Ice Spirit Zap Arrows Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A
Guards Ice Spirit Miner
Bats Guards Zap Arrows Wizard
Arrows Bats Zap Wizard
P.E.K.K.A Ice Spirit Bats Zap Wizard Guards
Wizard Ice Spirit Bats Zap Arrows Guards P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Wizard Bats Arrows P.E.K.K.A
Ice Spirit Arrows Bats Zap Wizard Guards
Zap Arrows Wizard Ice Spirit Bats Guards
P.E.K.K.A
Wizard Bats Arrows Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Arrows Wizard Miner
Guards P.E.K.K.A Ice Spirit Bats Zap
Guards P.E.K.K.A Bats Zap
P.E.K.K.A Guards
Arrows Wizard Ice Spirit Bats Zap
Guards P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Wizard Guards
Wizard
Guards Ice Spirit Bats Zap P.E.K.K.A
Bats Arrows Zap Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Miner
Arrows Miner
Arrows Guards
Wizard Zap Arrows
Arrows Wizard Ice Spirit Bats Zap
Arrows Wizard
Arrows Ice Spirit Zap Wizard
Arrows Miner Zap Wizard
Bats Guards
Miner Zap Arrows Wizard
Zap Arrows Wizard
Miner
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Bats
Zap Arrows Wizard
Zap Arrows Wizard Miner
Arrows Wizard
Zap Arrows
Zap Arrows Ice Spirit Wizard
Arrows Miner Zap Wizard
Zap Arrows Wizard Miner
Miner Zap Arrows
Bats Zap Arrows Wizard
Zap Ice Spirit Bats Wizard Guards
Zap Arrows Wizard Miner
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Zap Ice Spirit Bats Guards
Zap Arrows Wizard
Arrows
Miner Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Ice Spirit Bats Guards
Bats Zap
Zap Miner

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