My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Cannon Balloon Lumberjack
Zap
Bats Cannon Balloon
Barbarian Barrel
Ice Spirit Cannon Ice Wizard Lumberjack
The Log
Ice Spirit Cannon Lumberjack
Earthquake
Cannon
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Balloon Ice Wizard Lumberjack
Fireball
Cannon Balloon Ice Wizard Lumberjack
Poison
Bats Cannon Balloon Ice Wizard
Lightning
Cannon Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Cannon Ice Wizard Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Bats Lumberjack
Bats
Balloon Ice Spirit Zap Lumberjack
Zap
Ice Spirit Fireball Balloon Bats Ice Wizard Lumberjack
Cannon
Fireball
Zap
Balloon
Ice Spirit Bats Zap Lumberjack Ice Wizard
Ice Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Bats Zap Ice Wizard

Defense Synergies 3 17

Ice Spirit
Zap Bats Cannon Fireball Ice Wizard Lumberjack
Bats
Ice Spirit Zap Cannon Ice Wizard Lumberjack
Zap
Ice Spirit Cannon Fireball Bats Ice Wizard Lumberjack
Cannon
Zap Ice Spirit Bats Fireball Ice Wizard Lumberjack
Fireball
Zap Ice Spirit Cannon Ice Wizard Lumberjack
Balloon
Ice Wizard
Ice Spirit Bats Zap Cannon Fireball Lumberjack
Lumberjack
Ice Spirit Bats Zap Cannon Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Lumberjack Ice Spirit Bats Zap Cannon Ice Wizard
Cannon Lumberjack Bats Ice Wizard
Cannon Lumberjack Bats Ice Wizard
Fireball Lumberjack
Fireball Bats Zap Cannon Ice Wizard Lumberjack
Bats Ice Spirit Zap Cannon Fireball Ice Wizard
Zap Cannon Fireball
Cannon Ice Wizard Lumberjack
Ice Spirit Cannon Ice Wizard Lumberjack
Bats Ice Wizard Zap Cannon Fireball Lumberjack
Bats Zap Fireball Ice Wizard
Cannon Lumberjack Ice Spirit Bats Zap Fireball Ice Wizard
Fireball Ice Spirit Bats Zap Cannon Lumberjack
Cannon Lumberjack
Ice Spirit Zap Cannon Fireball Lumberjack
Bats Cannon Fireball Lumberjack
Ice Spirit Cannon Fireball Bats Zap Ice Wizard Lumberjack
Zap Ice Spirit Bats Cannon Fireball Ice Wizard Lumberjack
Cannon Lumberjack
Bats Cannon Fireball Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball
Fireball Zap Lumberjack
Lumberjack Ice Spirit Bats Zap
Lumberjack Bats Zap Fireball
Cannon Lumberjack
Fireball Ice Spirit Bats Zap Ice Wizard
Bats Fireball Ice Wizard Lumberjack
Lumberjack
Zap Ice Spirit Bats Fireball
Cannon
Bats Lumberjack
Zap Fireball
Cannon Fireball Lumberjack
Cannon Fireball
Ice Spirit Bats Zap Fireball Lumberjack
Bats Zap Cannon Fireball Ice Wizard
Zap Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Bats Zap Ice Wizard
Fireball Ice Spirit Zap Ice Wizard
Fireball Zap
Bats Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Ice Wizard
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Fireball
Bats Zap Fireball
Zap Fireball
Fireball

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