My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Mighty Miner
Giant Snowball
Bats Cannon Hog Rider Wall Breakers Mighty Miner
Zap
Bats Cannon Wall Breakers Mighty Miner
Barbarian Barrel
Ice Spirit Cannon Wall Breakers
The Log
Ice Spirit Cannon Hog Rider Wall Breakers
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit Bats Wall Breakers
Royal Delivery
Ice Spirit Bats Hog Rider Wall Breakers
Fireball
Cannon Hog Rider Wall Breakers Mighty Miner
Poison
Bats Cannon
Lightning
Cannon Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Delivery Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Wall Breakers Cannon Royal Delivery Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Wall Breakers

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Wall Breakers
Bats
Hog Rider Ice Spirit Zap Wall Breakers
Zap
Ice Spirit Hog Rider Bats Wall Breakers Mighty Miner
Cannon
Royal Delivery
Hog Rider
Ice Spirit Bats Zap
Wall Breakers
Ice Spirit Bats Zap
Mighty Miner
Zap

Defense Synergies 3 9

Ice Spirit
Zap Bats Cannon Royal Delivery
Bats
Ice Spirit Zap Cannon Royal Delivery
Zap
Ice Spirit Cannon Bats Royal Delivery Mighty Miner
Cannon
Zap Royal Delivery Ice Spirit Bats Mighty Miner
Royal Delivery
Cannon Ice Spirit Bats Zap
Hog Rider
Wall Breakers
Mighty Miner
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Ice Spirit Bats Zap Cannon Royal Delivery
Cannon Bats Royal Delivery
Cannon Bats
Royal Delivery
Royal Delivery Bats Zap Cannon
Bats Ice Spirit Zap Cannon Royal Delivery
Zap Cannon
Cannon Mighty Miner
Ice Spirit Cannon Royal Delivery
Bats Zap Cannon Royal Delivery
Bats Zap Royal Delivery
Cannon Ice Spirit Bats Zap Royal Delivery
Ice Spirit Bats Zap Cannon Royal Delivery
Cannon
Ice Spirit Zap Cannon Royal Delivery
Bats Cannon Royal Delivery
Ice Spirit Cannon Royal Delivery Bats Zap
Zap Royal Delivery Ice Spirit Bats Cannon
Cannon
Bats Cannon Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery
Royal Delivery Zap
Royal Delivery Ice Spirit Bats Zap
Bats Zap Royal Delivery
Cannon Royal Delivery Mighty Miner
Royal Delivery Ice Spirit Bats Zap
Royal Delivery Bats
Mighty Miner Royal Delivery
Zap Royal Delivery Ice Spirit Bats
Cannon Royal Delivery
Bats
Zap Royal Delivery
Royal Delivery Cannon
Cannon
Ice Spirit Bats Zap Royal Delivery Mighty Miner
Bats Zap Cannon Royal Delivery Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Ice Spirit Bats Zap
Ice Spirit Zap
Zap
Bats
Zap
Zap
Zap
Zap
Bats
Zap
Zap
Zap
Zap Ice Spirit
Zap
Zap
Zap
Bats Zap
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Mighty Miner
Zap Ice Spirit Bats
Zap
Zap
Zap
Zap Ice Spirit Bats
Bats Zap
Zap

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