My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Musketeer Battle Ram Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Firecracker Musketeer Battle Ram
The Log
Ice Spirit Firecracker Musketeer Battle Ram
Earthquake
Firecracker Elixir Collector
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Musketeer Battle Ram P.E.K.K.A
Fireball
Firecracker Musketeer Battle Ram Elixir Collector
Poison
Bats Firecracker Musketeer Elixir Collector
Lightning
Musketeer Battle Ram Elixir Collector
Rocket
Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Battle Ram Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Firecracker Musketeer Battle Ram Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Bats Firecracker Musketeer
Bats
Ice Spirit Zap Firecracker Battle Ram P.E.K.K.A
Zap
Ice Spirit Firecracker Battle Ram P.E.K.K.A Bats Musketeer
Firecracker
Zap Ice Spirit Bats Battle Ram P.E.K.K.A
Musketeer
Ice Spirit Zap Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Zap Bats Firecracker Musketeer P.E.K.K.A
Elixir Collector
P.E.K.K.A
Ice Spirit Zap Bats Firecracker Musketeer Battle Ram

Defense Synergies 2 13

Ice Spirit
Zap Musketeer Bats Firecracker P.E.K.K.A
Bats
Ice Spirit Zap Firecracker Musketeer P.E.K.K.A
Zap
Ice Spirit Bats Firecracker Musketeer P.E.K.K.A
Firecracker
Ice Spirit Bats Zap Musketeer P.E.K.K.A
Musketeer
Ice Spirit Bats Zap Firecracker P.E.K.K.A
Battle Ram
Elixir Collector
P.E.K.K.A
Ice Spirit Bats Zap Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
P.E.K.K.A Ice Spirit Bats Zap Firecracker Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Firecracker Musketeer
Firecracker P.E.K.K.A
Bats Zap Firecracker Musketeer
Bats Musketeer Ice Spirit Zap Firecracker
Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Ice Spirit Firecracker Musketeer
Bats Zap Firecracker Musketeer
Musketeer Bats Zap Firecracker
P.E.K.K.A Ice Spirit Bats Zap Musketeer
Ice Spirit Bats Zap Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Bats Firecracker Musketeer P.E.K.K.A
Ice Spirit Bats Zap Firecracker Musketeer
Zap Ice Spirit Bats Firecracker Musketeer
P.E.K.K.A Musketeer
Bats Firecracker Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Firecracker Musketeer
P.E.K.K.A Ice Spirit Bats Zap Musketeer
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Musketeer
Firecracker Ice Spirit Bats Zap Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Firecracker
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap
P.E.K.K.A
Firecracker Musketeer
Ice Spirit Bats Zap Firecracker Musketeer P.E.K.K.A
Bats Zap Firecracker Musketeer P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Firecracker Ice Spirit Bats Zap Musketeer
Firecracker Musketeer
Ice Spirit Zap Firecracker
Zap Firecracker
Bats Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Bats
Zap Firecracker Musketeer
Zap Firecracker
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker Ice Spirit
Firecracker Zap Musketeer
Zap Musketeer
Zap Firecracker Musketeer
Bats Zap Firecracker Musketeer
Zap Ice Spirit Bats Firecracker Musketeer
Zap Musketeer
Zap Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Zap Ice Spirit Bats Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap
Firecracker Musketeer P.E.K.K.A
Zap Ice Spirit Bats Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer
P.E.K.K.A
Firecracker

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