My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Royal Ghost
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Bats Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Firecracker Royal Ghost Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Firecracker Royal Ghost Inferno Dragon Mega Knight
Bats
Mega Knight Ice Spirit Zap Firecracker P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Firecracker P.E.K.K.A Bats Royal Ghost Mega Knight
Firecracker
Zap Ice Spirit Bats P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A
Ice Spirit Zap Bats Firecracker
Royal Ghost
Ice Spirit Zap Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Bats Firecracker
Mega Knight
Bats Inferno Dragon Ice Spirit Zap Firecracker Royal Ghost

Defense Synergies 2 19

Ice Spirit
Zap Bats Firecracker P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight
Bats
Ice Spirit Zap Firecracker P.E.K.K.A Inferno Dragon Mega Knight
Zap
Ice Spirit Mega Knight Bats Firecracker P.E.K.K.A Royal Ghost Inferno Dragon
Firecracker
Ice Spirit Bats Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Bats Zap Firecracker
Royal Ghost
Ice Spirit Zap Mega Knight
Inferno Dragon
Ice Spirit Bats Zap Mega Knight
Mega Knight
Zap Ice Spirit Bats Firecracker Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Inferno Dragon Ice Spirit Bats Zap Firecracker Mega Knight
P.E.K.K.A Mega Knight Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Firecracker Mega Knight
Firecracker P.E.K.K.A Mega Knight
Bats Zap Firecracker Royal Ghost Mega Knight
Bats Inferno Dragon Ice Spirit Zap Firecracker
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon
Ice Spirit Firecracker Royal Ghost Mega Knight
Bats Zap Firecracker Royal Ghost Mega Knight
Inferno Dragon Bats Zap Firecracker
P.E.K.K.A Mega Knight Ice Spirit Bats Zap
Mega Knight Ice Spirit Bats Zap Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Inferno Dragon Mega Knight
Ice Spirit Zap P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Firecracker P.E.K.K.A
Ice Spirit Mega Knight Bats Zap Firecracker Royal Ghost
Zap Ice Spirit Bats Firecracker Royal Ghost Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Royal Ghost Mega Knight Bats Firecracker P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Royal Ghost
Zap Firecracker Royal Ghost Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Bats Zap
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Inferno Dragon Mega Knight
Firecracker Ice Spirit Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Ice Spirit Bats Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Ice Spirit Bats Zap Firecracker P.E.K.K.A Inferno Dragon
Bats Mega Knight Zap Firecracker P.E.K.K.A Royal Ghost Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Zap Royal Ghost
Firecracker
Zap Firecracker Mega Knight
Firecracker Ice Spirit Bats Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Ice Spirit Mega Knight
Inferno Dragon
Firecracker Zap Royal Ghost
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Ice Spirit Bats Firecracker
Zap Mega Knight
Zap Ice Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Ice Spirit Bats
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Ice Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Royal Ghost Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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