My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Ice Spirit Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Wizard Balloon Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Ice Golem Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Ice Golem The Log Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Ice Golem

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Bats Lumberjack
Bats
Ice Golem Balloon Ice Spirit Zap Lumberjack
Zap
Ice Spirit Balloon Bats Ice Golem The Log Lumberjack
Ice Golem
Bats Balloon Lumberjack Zap
Wizard
Balloon Lumberjack
Balloon
Ice Spirit Bats Zap Ice Golem Lumberjack Wizard The Log
The Log
Zap Balloon Lumberjack
Lumberjack
Ice Golem Balloon Ice Spirit Bats Zap Wizard The Log

Defense Synergies 1 18

Ice Spirit
Zap Bats Ice Golem Wizard The Log Lumberjack
Bats
Ice Spirit Zap Ice Golem The Log Lumberjack
Zap
Ice Spirit Bats Ice Golem The Log Lumberjack
Ice Golem
Ice Spirit Bats Zap Wizard The Log Lumberjack
Wizard
Ice Spirit Ice Golem The Log Lumberjack
Balloon
The Log
Ice Spirit Bats Zap Ice Golem Wizard Lumberjack
Lumberjack
Ice Spirit Bats Zap Ice Golem Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard The Log
Lumberjack Ice Spirit Bats Zap The Log
Lumberjack Bats
Lumberjack Bats
The Log Lumberjack
The Log Bats Zap Lumberjack
Bats Ice Spirit Zap Wizard
Zap Ice Golem The Log
Lumberjack
Ice Spirit Ice Golem Lumberjack
Bats Zap Ice Golem Wizard The Log Lumberjack
Bats Zap Wizard
Lumberjack Ice Spirit Bats Zap Wizard The Log
Wizard Ice Spirit Bats Zap The Log Lumberjack
Lumberjack
Ice Spirit Zap The Log Lumberjack
Wizard Bats Lumberjack
Ice Spirit Bats Zap Wizard The Log Lumberjack
Zap Wizard The Log Ice Spirit Bats Ice Golem Lumberjack
Lumberjack
Wizard Bats The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem
Zap Ice Golem Wizard The Log Lumberjack
Lumberjack Ice Spirit Bats Zap Ice Golem The Log
Lumberjack Bats Zap Ice Golem The Log
Lumberjack
Wizard Ice Spirit Bats Zap Ice Golem
Bats Ice Golem Lumberjack
Lumberjack
Zap Ice Spirit Bats Ice Golem The Log
Bats Lumberjack
Zap The Log
Ice Golem Wizard Lumberjack
Wizard
Ice Spirit Bats Zap Ice Golem The Log Lumberjack
Bats Zap Ice Golem Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Wizard Zap The Log
Wizard Ice Spirit Bats Zap Ice Golem
Wizard The Log
The Log Ice Spirit Zap Ice Golem Wizard
The Log Zap Wizard
Bats Lumberjack
Zap Wizard The Log
Zap Wizard
Ice Golem The Log
Zap Ice Golem The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Ice Golem The Log Ice Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Ice Golem Wizard
Zap Ice Spirit Bats Wizard
Zap Wizard The Log
Zap Ice Spirit
Wizard The Log
Zap Ice Spirit Bats
Zap Wizard
The Log
Wizard Lumberjack
The Log Zap Ice Golem Wizard
Zap
Zap Ice Spirit Bats The Log
Bats Zap
Zap The Log
Wizard

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