My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats Inferno Tower Goblin Giant
Barbarian Barrel
Ice Spirit Inferno Tower
The Log
Ice Spirit
Earthquake
Inferno Tower
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Baby Dragon
Fireball
Inferno Tower Baby Dragon
Poison
Bats Inferno Tower
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Barbarian Barrel Rage Baby Dragon Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Barbarian Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Barbarian Barrel Baby Dragon Goblin Giant
Bats
Ice Spirit Zap Barbarian Barrel Rage Baby Dragon Goblin Giant
Zap
Ice Spirit Goblin Giant Bats Barbarian Barrel Baby Dragon
Inferno Tower
Barbarian Barrel
Ice Spirit Bats Zap Baby Dragon Goblin Giant
Rage
Bats Goblin Giant
Baby Dragon
Ice Spirit Bats Zap Barbarian Barrel Goblin Giant
Goblin Giant
Zap Ice Spirit Bats Barbarian Barrel Rage Baby Dragon

Defense Synergies 3 15

Ice Spirit
Zap Inferno Tower Bats Barbarian Barrel Baby Dragon Goblin Giant
Bats
Ice Spirit Zap Inferno Tower Barbarian Barrel Baby Dragon Goblin Giant
Zap
Ice Spirit Goblin Giant Bats Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower
Ice Spirit Bats Zap Barbarian Barrel Baby Dragon
Barbarian Barrel
Ice Spirit Bats Zap Inferno Tower Baby Dragon
Rage
Baby Dragon
Ice Spirit Bats Zap Inferno Tower Barbarian Barrel
Goblin Giant
Zap Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Barbarian Barrel Baby Dragon Goblin Giant
Inferno Tower Ice Spirit Bats Zap
Inferno Tower Bats
Inferno Tower Bats
Barbarian Barrel
Barbarian Barrel Bats Zap Baby Dragon
Bats Inferno Tower Ice Spirit Zap Baby Dragon
Zap Inferno Tower Barbarian Barrel Baby Dragon Goblin Giant
Inferno Tower
Ice Spirit Inferno Tower Barbarian Barrel
Bats Zap Barbarian Barrel Baby Dragon Goblin Giant
Inferno Tower Bats Zap Baby Dragon
Inferno Tower Ice Spirit Bats Zap
Ice Spirit Bats Zap Barbarian Barrel Baby Dragon
Inferno Tower
Inferno Tower Ice Spirit Zap
Bats Inferno Tower
Ice Spirit Bats Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Ice Spirit Bats
Inferno Tower
Bats Barbarian Barrel Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Ice Spirit Bats Zap Inferno Tower Goblin Giant
Bats Zap Inferno Tower Barbarian Barrel Goblin Giant
Inferno Tower Goblin Giant
Ice Spirit Bats Zap Baby Dragon Goblin Giant
Bats Inferno Tower Goblin Giant
Inferno Tower Goblin Giant
Zap Ice Spirit Bats Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower Goblin Giant
Bats Inferno Tower
Zap Goblin Giant
Inferno Tower Goblin Giant
Baby Dragon
Inferno Tower Ice Spirit Bats Zap Barbarian Barrel Baby Dragon Goblin Giant
Bats Zap Inferno Tower Barbarian Barrel Baby Dragon
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Goblin Giant
Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Ice Spirit Bats Zap Baby Dragon Goblin Giant
Baby Dragon
Ice Spirit Zap Barbarian Barrel Baby Dragon
Zap
Bats
Zap Barbarian Barrel
Zap Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Ice Spirit Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap Barbarian Barrel Baby Dragon
Bats Zap Baby Dragon
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Zap Ice Spirit Bats Barbarian Barrel
Zap Baby Dragon
Barbarian Barrel
Baby Dragon
Zap Baby Dragon
Zap
Zap Ice Spirit Bats Baby Dragon
Bats Zap
Zap Barbarian Barrel Baby Dragon Goblin Giant

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