My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Wizard Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Ice Spirit Knight Wizard Sparky
The Log
Ice Spirit Mini P.E.K.K.A Sparky
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Mini P.E.K.K.A Wizard Sparky
Fireball
Wizard Sparky
Poison
Bats Wizard Sparky
Lightning
Knight Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Mini P.E.K.K.A Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Mini P.E.K.K.A Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Bats Mini P.E.K.K.A
Bats
Knight Ice Spirit Zap Mini P.E.K.K.A Sparky
Zap
Ice Spirit Sparky Bats Knight Mini P.E.K.K.A
Knight
Ice Spirit Bats Zap Wizard Sparky
Mini P.E.K.K.A
Sparky Ice Spirit Bats Zap Wizard Electro Giant
Wizard
Knight Mini P.E.K.K.A Sparky
Electro Giant
Mini P.E.K.K.A Sparky
Sparky
Ice Spirit Zap Mini P.E.K.K.A Bats Knight Wizard Electro Giant

Defense Synergies 5 13

Ice Spirit
Zap Mini P.E.K.K.A Sparky Bats Knight Wizard
Bats
Knight Ice Spirit Zap Mini P.E.K.K.A Sparky
Zap
Ice Spirit Mini P.E.K.K.A Bats Knight Sparky
Knight
Bats Ice Spirit Zap Mini P.E.K.K.A Wizard Sparky
Mini P.E.K.K.A
Ice Spirit Zap Bats Knight Wizard Electro Giant
Wizard
Ice Spirit Knight Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Sparky
Ice Spirit Bats Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Sparky
Mini P.E.K.K.A Sparky Ice Spirit Bats Zap Knight
Mini P.E.K.K.A Sparky Bats Knight
Mini P.E.K.K.A Sparky Bats Knight
Mini P.E.K.K.A Sparky
Bats Zap
Bats Ice Spirit Zap Wizard
Zap Electro Giant Sparky
Mini P.E.K.K.A Sparky
Knight Ice Spirit Mini P.E.K.K.A Sparky
Bats Zap Knight Wizard Electro Giant
Bats Zap Wizard
Mini P.E.K.K.A Sparky Ice Spirit Bats Zap Knight Wizard
Wizard Sparky Ice Spirit Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Ice Spirit Zap Mini P.E.K.K.A Electro Giant Sparky
Wizard Sparky Bats Knight Mini P.E.K.K.A
Ice Spirit Bats Zap Knight Wizard
Zap Wizard Ice Spirit Bats Knight
Mini P.E.K.K.A Sparky
Wizard Bats Knight Mini P.E.K.K.A Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Giant Sparky
Zap Knight Mini P.E.K.K.A Wizard
Ice Spirit Bats Zap Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Zap Knight Sparky
Knight Mini P.E.K.K.A Sparky
Wizard Electro Giant Ice Spirit Bats Zap
Mini P.E.K.K.A Sparky Bats Knight
Mini P.E.K.K.A Knight Sparky
Zap Ice Spirit Bats Knight Mini P.E.K.K.A Sparky
Sparky
Bats Knight Mini P.E.K.K.A Sparky
Zap Electro Giant
Mini P.E.K.K.A Knight Wizard Sparky
Wizard Electro Giant Sparky
Electro Giant Sparky Ice Spirit Bats Zap Knight Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Wizard Electro Giant Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap
Sparky
Knight Sparky
Wizard Zap Sparky
Wizard Electro Giant Ice Spirit Bats Zap
Wizard Sparky
Ice Spirit Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Sparky
Zap Knight Wizard Sparky
Zap Wizard
Knight Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Sparky
Zap Wizard Electro Giant
Sparky
Wizard
Sparky
Zap
Zap Electro Giant Ice Spirit Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Bats Zap Wizard Electro Giant Sparky
Zap Ice Spirit Bats Wizard Electro Giant
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Ice Spirit Sparky
Sparky
Wizard Sparky
Zap Ice Spirit Bats
Zap Wizard
Knight Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Zap Electro Giant Sparky
Sparky
Zap Electro Giant Ice Spirit Bats Sparky
Bats Zap
Zap Electro Giant Sparky
Sparky
Wizard Sparky

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