My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Ice Spirit Goblin Cage Wizard
The Log
Ice Spirit Royal Giant Mini P.E.K.K.A Goblin Cage
Earthquake
Goblin Cage
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Goblin Cage Wizard
Fireball
Goblin Cage Wizard
Poison
Bats Goblin Cage Wizard
Lightning
Mini P.E.K.K.A Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Mini P.E.K.K.A Goblin Cage Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Goblin Cage Bats Royal Giant Mini P.E.K.K.A
Bats
Royal Giant Ice Spirit Zap Mini P.E.K.K.A Goblin Cage
Zap
Ice Spirit Bats Royal Giant Mini P.E.K.K.A Goblin Cage The Log
Royal Giant
Ice Spirit Bats Ice Spirit Zap Wizard The Log
Mini P.E.K.K.A
Ice Spirit Bats Zap Wizard The Log
Goblin Cage
Ice Spirit Bats Zap The Log
Wizard
Royal Giant Mini P.E.K.K.A
The Log
Zap Royal Giant Mini P.E.K.K.A Goblin Cage

Defense Synergies 5 13

Ice Spirit
Zap Mini P.E.K.K.A Goblin Cage Bats Wizard The Log
Bats
Ice Spirit Zap Mini P.E.K.K.A Goblin Cage The Log
Zap
Ice Spirit Mini P.E.K.K.A Bats Goblin Cage The Log
Royal Giant
Mini P.E.K.K.A
Ice Spirit Zap The Log Bats Wizard
Goblin Cage
Ice Spirit Bats Zap Wizard The Log
Wizard
Ice Spirit Mini P.E.K.K.A Goblin Cage The Log
The Log
Mini P.E.K.K.A Ice Spirit Bats Zap Goblin Cage Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Wizard The Log
Mini P.E.K.K.A Ice Spirit Bats Zap Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Bats
Mini P.E.K.K.A Goblin Cage Bats
Mini P.E.K.K.A Goblin Cage The Log
The Log Bats Zap
Bats Ice Spirit Zap Goblin Cage Wizard
Zap Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Ice Spirit Mini P.E.K.K.A
Bats Zap Wizard The Log
Bats Zap Wizard
Mini P.E.K.K.A Goblin Cage Ice Spirit Bats Zap Wizard The Log
Wizard Ice Spirit Bats Zap Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Ice Spirit Zap Mini P.E.K.K.A Goblin Cage The Log
Wizard Bats Mini P.E.K.K.A Goblin Cage
Ice Spirit Goblin Cage Bats Zap Wizard The Log
Zap Goblin Cage Wizard The Log Ice Spirit Bats
Mini P.E.K.K.A Goblin Cage
Wizard Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Goblin Cage
Zap Mini P.E.K.K.A Wizard The Log
Ice Spirit Bats Zap Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Bats Zap Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Wizard Ice Spirit Bats Zap
Mini P.E.K.K.A Bats Goblin Cage
Mini P.E.K.K.A Goblin Cage
Zap Goblin Cage Ice Spirit Bats Mini P.E.K.K.A The Log
Goblin Cage
Bats Mini P.E.K.K.A Goblin Cage
Zap Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Wizard
Wizard Goblin Cage
Ice Spirit Bats Zap Mini P.E.K.K.A Goblin Cage The Log
Bats Zap Mini P.E.K.K.A Goblin Cage Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Ice Spirit Bats Zap
Wizard The Log
The Log Ice Spirit Zap Wizard
The Log Zap Wizard
Bats Mini P.E.K.K.A
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Ice Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Wizard
Zap Ice Spirit Bats Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap Ice Spirit
Wizard The Log
Zap Ice Spirit Bats
Zap Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Ice Spirit Bats The Log
Bats Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: