My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Little Prince
Zap
Bats Goblin Barrel Little Prince
Barbarian Barrel
Ice Spirit Tesla Goblin Barrel Little Prince
The Log
Ice Spirit Hog Rider Goblin Barrel Little Prince
Earthquake
Tesla Hog Rider Goblin Barrel
Arrows
Ice Spirit Bats Goblin Barrel Little Prince
Royal Delivery
Ice Spirit Bats Hog Rider Goblin Barrel Little Prince
Fireball
Tesla Hog Rider Goblin Barrel Little Prince
Poison
Bats Little Prince
Lightning
Tesla Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Barrel Little Prince Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblin Barrel Bats Mega Knight
Bats
Hog Rider Mega Knight Ice Spirit Zap Goblin Barrel
Zap
Ice Spirit Hog Rider Bats Mega Knight Little Prince
Tesla
Hog Rider
Ice Spirit Bats Zap Goblin Barrel Mega Knight Little Prince
Goblin Barrel
Ice Spirit Bats Hog Rider Mega Knight
Mega Knight
Bats Ice Spirit Zap Hog Rider Goblin Barrel
Little Prince
Zap Hog Rider

Defense Synergies 2 10

Ice Spirit
Zap Bats Tesla Mega Knight Little Prince
Bats
Ice Spirit Zap Tesla Mega Knight
Zap
Ice Spirit Mega Knight Bats Tesla Little Prince
Tesla
Ice Spirit Bats Zap Little Prince
Hog Rider
Goblin Barrel
Mega Knight
Zap Ice Spirit Bats
Little Prince
Ice Spirit Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Ice Spirit Bats Zap Tesla Mega Knight
Tesla Mega Knight Bats
Tesla Bats Mega Knight
Mega Knight
Bats Zap Tesla Mega Knight
Bats Tesla Ice Spirit Zap Little Prince
Zap Tesla Mega Knight
Tesla
Ice Spirit Tesla Mega Knight Little Prince
Bats Zap Tesla Mega Knight
Tesla Bats Zap
Tesla Mega Knight Ice Spirit Bats Zap
Mega Knight Ice Spirit Bats Zap Tesla
Tesla Mega Knight
Ice Spirit Zap Tesla Mega Knight
Tesla Mega Knight Bats
Ice Spirit Tesla Mega Knight Bats Zap Little Prince
Zap Ice Spirit Bats Tesla Mega Knight Little Prince
Tesla
Mega Knight Bats Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla
Zap Tesla Mega Knight
Mega Knight Ice Spirit Bats Zap
Mega Knight Bats Zap Tesla
Tesla Mega Knight
Ice Spirit Bats Zap Tesla
Bats Tesla
Mega Knight Tesla
Zap Mega Knight Ice Spirit Bats
Tesla
Mega Knight Bats Tesla
Mega Knight Zap
Mega Knight Tesla
Tesla Mega Knight
Tesla Ice Spirit Bats Zap Little Prince
Bats Mega Knight Zap Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Ice Spirit Bats Zap
Ice Spirit Zap
Zap
Bats
Zap
Zap
Zap
Zap
Mega Knight
Bats
Zap Mega Knight
Zap Mega Knight Little Prince
Mega Knight
Zap
Zap Ice Spirit Mega Knight Little Prince
Zap
Zap Mega Knight
Zap
Bats Zap Little Prince
Zap Ice Spirit Bats
Zap Mega Knight
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Bats
Zap
Mega Knight
Zap
Zap
Mega Knight
Zap Ice Spirit Bats
Bats Zap
Zap Mega Knight Little Prince

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