My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Ice Golem Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Ice Spirit Elite Barbarians Battle Ram Executioner
The Log
Ice Spirit Elite Barbarians Battle Ram
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Elite Barbarians Battle Ram Executioner P.E.K.K.A
Fireball
Elite Barbarians Battle Ram Executioner
Poison
Bats Executioner
Lightning
Elite Barbarians Ice Golem Battle Ram Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Battle Ram Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Ice Golem Battle Ram Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Ice Golem

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Bats Elite Barbarians Executioner
Bats
Ice Golem Ice Spirit Zap Elite Barbarians Battle Ram P.E.K.K.A
Zap
Ice Spirit Elite Barbarians Battle Ram P.E.K.K.A Bats Ice Golem Executioner
Elite Barbarians
Zap Ice Spirit Bats Ice Golem Battle Ram
Ice Golem
Bats Battle Ram Zap Elite Barbarians Executioner
Battle Ram
Ice Spirit Zap Ice Golem Bats Elite Barbarians P.E.K.K.A
Executioner
Ice Spirit Zap Ice Golem P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Bats Battle Ram Executioner

Defense Synergies 1 14

Ice Spirit
Zap Bats Elite Barbarians Ice Golem Executioner P.E.K.K.A
Bats
Ice Spirit Zap Ice Golem P.E.K.K.A
Zap
Ice Spirit Bats Elite Barbarians Ice Golem Executioner P.E.K.K.A
Elite Barbarians
Ice Spirit Zap Ice Golem
Ice Golem
Ice Spirit Bats Zap Elite Barbarians Executioner
Battle Ram
Executioner
Ice Spirit Zap Ice Golem
P.E.K.K.A
Ice Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Executioner
Elite Barbarians P.E.K.K.A Ice Spirit Bats Zap Executioner
P.E.K.K.A Bats Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Bats
Elite Barbarians P.E.K.K.A
Bats Zap Executioner
Bats Ice Spirit Zap Executioner
Zap Ice Golem P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Ice Spirit Ice Golem
Bats Executioner Zap Ice Golem
Executioner Bats Zap
P.E.K.K.A Ice Spirit Bats Zap Elite Barbarians
Executioner Ice Spirit Bats Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A
Ice Spirit Zap Elite Barbarians P.E.K.K.A
Bats Elite Barbarians Executioner P.E.K.K.A
Ice Spirit Bats Zap Elite Barbarians Executioner
Zap Executioner Ice Spirit Bats Ice Golem
P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Ice Golem P.E.K.K.A
Zap Elite Barbarians Ice Golem Executioner
P.E.K.K.A Ice Spirit Bats Zap Elite Barbarians Ice Golem
P.E.K.K.A Bats Zap Elite Barbarians Ice Golem
P.E.K.K.A Elite Barbarians Executioner
Executioner Ice Spirit Bats Zap Ice Golem
P.E.K.K.A Bats Elite Barbarians Ice Golem
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Ice Spirit Bats Elite Barbarians Ice Golem
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Ice Golem Executioner
Executioner
Elite Barbarians Ice Spirit Bats Zap Ice Golem Executioner P.E.K.K.A
Bats Executioner Zap Elite Barbarians Ice Golem P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Executioner
Ice Golem
Executioner Zap
Executioner Ice Spirit Bats Zap Ice Golem
Executioner
Ice Spirit Zap Ice Golem Executioner
Zap
Bats Elite Barbarians
Zap
Zap Executioner
Elite Barbarians Ice Golem Executioner
Zap Elite Barbarians Ice Golem
Zap Executioner
Executioner
Bats
Zap Executioner
Zap
Zap
Zap Ice Golem Ice Spirit Executioner
Zap Executioner
Zap
Zap
Elite Barbarians Bats Zap Ice Golem Executioner
Zap Ice Spirit Bats
Elite Barbarians
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Bats
Zap Executioner
Executioner
Zap Ice Golem Executioner
Zap
Elite Barbarians Executioner P.E.K.K.A
Zap Ice Spirit Bats Elite Barbarians
Bats Zap Executioner
Zap Executioner
P.E.K.K.A

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