My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Electro Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Ice Spirit Ice Wizard
The Log
Ice Spirit
Earthquake
Elixir Collector
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Healer Ice Wizard Inferno Dragon
Fireball
Battle Healer Elixir Collector Ice Wizard Inferno Dragon
Poison
Battle Healer Elixir Collector Ice Wizard
Lightning
Battle Healer Elixir Collector Ice Wizard Inferno Dragon
Rocket
Battle Healer Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Elixir Collector Tornado Electro Giant Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Ice Wizard Battle Healer Inferno Dragon Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Tornado Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Healer Inferno Dragon
Battle Healer
Inferno Dragon Ice Spirit Tornado Ice Wizard
Elixir Collector
Tornado
Electro Giant Battle Healer The Log Ice Wizard
Electro Giant
Tornado Inferno Dragon
The Log
Tornado
Ice Wizard
Battle Healer Tornado
Inferno Dragon
Battle Healer Ice Spirit Electro Giant

Defense Synergies 2 16

Ice Spirit
Battle Healer Tornado The Log Ice Wizard Inferno Dragon
Battle Healer
Inferno Dragon Ice Spirit Tornado The Log Ice Wizard
Elixir Collector
Tornado
Ice Wizard Ice Spirit Battle Healer Electro Giant The Log Inferno Dragon
Electro Giant
Tornado Ice Wizard Inferno Dragon
The Log
Ice Spirit Battle Healer Tornado Ice Wizard Inferno Dragon
Ice Wizard
Tornado Ice Spirit Battle Healer Electro Giant The Log Inferno Dragon
Inferno Dragon
Battle Healer Ice Spirit Tornado Electro Giant The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Ice Spirit Battle Healer The Log Ice Wizard
Tornado Ice Wizard Inferno Dragon
Inferno Dragon Ice Wizard
Battle Healer Tornado The Log
Tornado The Log Ice Wizard
Tornado Inferno Dragon Ice Spirit Ice Wizard
Battle Healer Electro Giant The Log
Inferno Dragon Tornado Ice Wizard
Tornado Ice Spirit Battle Healer Ice Wizard
Ice Wizard Tornado Electro Giant The Log
Inferno Dragon Tornado Ice Wizard
Ice Spirit Battle Healer The Log Ice Wizard
Ice Spirit Tornado The Log
Inferno Dragon
Tornado Ice Spirit Electro Giant The Log Inferno Dragon
Tornado
Ice Spirit Battle Healer Tornado The Log Ice Wizard
Tornado The Log Ice Spirit Battle Healer Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Battle Healer Electro Giant The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Giant
Battle Healer The Log Inferno Dragon
Ice Spirit Battle Healer The Log
Battle Healer Tornado The Log
Battle Healer Inferno Dragon
Electro Giant Ice Spirit Tornado Ice Wizard
Battle Healer Ice Wizard
Battle Healer Inferno Dragon
Ice Spirit Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Tornado Electro Giant The Log
Electro Giant
Electro Giant Ice Spirit Battle Healer Tornado The Log Inferno Dragon
Battle Healer Electro Giant The Log Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ice Wizard
The Log
The Log
The Log
Electro Giant Ice Spirit Tornado Ice Wizard
Tornado The Log
The Log Ice Spirit Tornado Ice Wizard
The Log Tornado
Tornado
Tornado The Log
Tornado
The Log
The Log
The Log
The Log
Tornado
The Log
Tornado Electro Giant The Log
The Log
Tornado
Tornado The Log
The Log
Tornado Electro Giant The Log Ice Spirit Ice Wizard
Inferno Dragon
The Log Tornado Ice Wizard
Tornado The Log
Tornado The Log
Tornado Electro Giant Ice Wizard
Ice Spirit Electro Giant
The Log
Ice Spirit
The Log
Ice Spirit
Tornado Ice Wizard
The Log
The Log
Tornado Electro Giant
Electro Giant Ice Spirit Tornado The Log
Tornado
Tornado Electro Giant The Log
Inferno Dragon

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